#include <GBuffer.hpp>
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C3D_API TextureUPtr | doCreateTexture (crg::ResourcesCache &resources, castor::String const &name, VkImageCreateFlags createFlags, VkExtent3D const &size, uint32_t layerCount, VkSampleCountFlagBits sampleCount, uint32_t mipLevels, VkFormat format, VkImageUsageFlags usageFlags, VkBorderColor const &borderColor, VkCompareOp compareOp) const |
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template<typename TextureEnumT > |
castor::Vector< Texture const * > | doCreateTextures (crg::ResourcesCache &resources, castor::Array< Texture const *, size_t(TextureEnumT::eCount) > const &inputs, castor::String const &prefix, VkImageCreateFlags createFlags, castor::Size const &size, uint32_t layerCount, VkSampleCountFlagBits sampleCount, castor::Vector< TextureUPtr > &owned) const |
| Initialises 2D or 2D array g-buffer textures.
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template<typename TextureEnumT > |
castor::Vector< Texture const * > | doCreateTextures (crg::ResourcesCache &resources, castor::Array< Texture const *, size_t(TextureEnumT::eCount) > const &inputs, castor::String const &prefix, VkImageCreateFlags createFlags, VkExtent3D const &size, VkSampleCountFlagBits sampleCount, castor::Vector< TextureUPtr > &owned) const |
| Initialises 3D g-buffer textures.
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◆ GBufferBase()
◆ doCreateTexture()
C3D_API TextureUPtr castor3d::GBufferBase::doCreateTexture |
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crg::ResourcesCache & | resources, |
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castor::String const & | name, |
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VkImageCreateFlags | createFlags, |
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VkExtent3D const & | size, |
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uint32_t | layerCount, |
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VkSampleCountFlagBits | sampleCount, |
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uint32_t | mipLevels, |
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VkFormat | format, |
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VkImageUsageFlags | usageFlags, |
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VkBorderColor const & | borderColor, |
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VkCompareOp | compareOp ) const |
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protected |
◆ doCreateTextures() [1/2]
template<typename TextureEnumT >
◆ doCreateTextures() [2/2]
template<typename TextureEnumT >
castor::Vector< Texture const * > castor3d::GBufferBase::doCreateTextures |
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crg::ResourcesCache & | resources, |
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castor::Array< Texture const *, size_t(TextureEnumT::eCount) > const & | inputs, |
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castor::String const & | prefix, |
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VkImageCreateFlags | createFlags, |
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VkExtent3D const & | size, |
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VkSampleCountFlagBits | sampleCount, |
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castor::Vector< TextureUPtr > & | owned ) const |
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inlineprotected |
◆ m_device
The documentation for this class was generated from the following file: