#include <SceneUbo.hpp>
◆ SceneData()
castor3d::shader::SceneData::SceneData |
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sdw::ShaderWriter & | writer, |
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ast::expr::ExprPtr | expr, |
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bool | enabled ) |
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inline |
◆ ambientLight()
auto castor3d::shader::SceneData::ambientLight |
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const |
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inline |
◆ backgroundColour()
auto castor3d::shader::SceneData::backgroundColour |
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const |
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inline |
◆ computeAccumulation()
C3D_API sdw::Vec4 castor3d::shader::SceneData::computeAccumulation |
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Utils & | utils, |
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CameraData const & | camera, |
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sdw::Float const & | depth, |
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sdw::Vec3 const & | colour, |
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sdw::Float const & | alpha, |
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sdw::UInt const & | accumulationOperator ) const |
◆ fogDensity()
auto castor3d::shader::SceneData::fogDensity |
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const |
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inline |
◆ fogType()
auto castor3d::shader::SceneData::fogType |
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const |
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inline |
◆ getBackgroundColour() [1/2]
C3D_API sdw::Vec4 castor3d::shader::SceneData::getBackgroundColour |
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HdrConfigData const & | hdrConfigData | ) |
const |
◆ getBackgroundColour() [2/2]
C3D_API sdw::Vec4 castor3d::shader::SceneData::getBackgroundColour |
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Utils & | utils, |
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sdw::Float const | gamma ) const |
◆ BillboardData
◆ CommonFog
◆ Fog
The documentation for this struct was generated from the following file: