#include <SceneNode.hpp>
◆ currentNode
SceneNodeRPtr castor3d::NodeContext::currentNode {} |
◆ isCameraNode
bool castor3d::NodeContext::isCameraNode {} |
◆ isStatic
bool castor3d::NodeContext::isStatic {} |
◆ isVisible
bool castor3d::NodeContext::isVisible { true } |
◆ name
◆ orientation
◆ parentNode
SceneNodeRPtr castor3d::NodeContext::parentNode {} |
◆ position
castor::Point3f castor3d::NodeContext::position {} |
◆ scale
castor::Point3f castor3d::NodeContext::scale { 1.0f, 1.0f, 1.0f } |
◆ scene
The documentation for this struct was generated from the following file: