Castor3D 0.16.0
Multiplatform 3D engine
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#include <MeshletBoundsTransformPass.hpp>
Public Types | |
enum | Ids { ePositions , eNormals , eMeshlets , eOutCullData } |
Public Member Functions | |
MeshletBoundsTransformPass (RenderDevice const &device, SubmeshRenderNode const &node, BoundsTransformPipeline const &pipeline, GpuBufferOffsetT< MeshletCullData > const &output) | |
void | recordInto (crg::RecordContext &context, VkCommandBuffer commandBuffer) const |
castor3d::MeshletBoundsTransformPass::MeshletBoundsTransformPass | ( | RenderDevice const & | device, |
SubmeshRenderNode const & | node, | ||
BoundsTransformPipeline const & | pipeline, | ||
GpuBufferOffsetT< MeshletCullData > const & | output ) |
void castor3d::MeshletBoundsTransformPass::recordInto | ( | crg::RecordContext & | context, |
VkCommandBuffer | commandBuffer ) const |