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Castor3D 0.17.0
Multiplatform 3D engine
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Allocation counters for device buffers. More...
#include <RenderModule.hpp>
Public Member Functions | |
C3D_API | DeviceCounts (RenderDevice const &device) |
Allocation counters for device buffers.
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explicit |
AllocationStats castor3d::DeviceCounts::bufferAllocated |
AllocationStats castor3d::DeviceCounts::geometryAllocated |
AllocationStats castor3d::DeviceCounts::indexAllocated |
AllocationStats castor3d::DeviceCounts::uboAllocated |
castor::Vector< castor::Pair< MemChunk, castor::String > > castor3d::DeviceCounts::uboAllocations |
AllocationStats castor3d::DeviceCounts::vertexAllocated |