#include <GlslLight.hpp>
◆ Light()
castor3d::shader::Light::Light |
( |
sdw::ShaderWriter & | writer, |
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ast::expr::ExprPtr | expr, |
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bool | enabled ) |
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inline |
◆ colour()
auto castor3d::shader::Light::colour |
( |
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const |
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inline |
◆ intensity()
auto castor3d::shader::Light::intensity |
( |
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const |
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inline |
◆ range()
auto castor3d::shader::Light::range |
( |
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const |
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inline |
◆ shadowMapIndex()
auto castor3d::shader::Light::shadowMapIndex |
( |
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const |
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inline |
◆ DirectionalLight
◆ LightsBuffer
◆ PointLight
◆ SpotLight
The documentation for this struct was generated from the following file: