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C3D_API | ShadowMapDirectional (crg::ResourcesCache &resources, RenderDevice const &device, Scene &scene, ProgressBar *progress) |
| Constructor.
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C3D_API | ShadowMap (crg::ResourcesCache &resources, RenderDevice const &device, Scene &scene, LightType lightType, VkImageCreateFlags createFlags, castor::Size const &size, uint32_t layerCount, uint32_t count) |
| Constructor.
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virtual C3D_API | ~ShadowMap () noexcept=default |
| Destructor.
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C3D_API void | accept (ConfigurationVisitorBase &visitor) |
| Visitor acceptance function.
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C3D_API void | update (CpuUpdater &updater) |
| Updates the render pass, CPU wise.
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C3D_API void | update (GpuUpdater &updater) |
| Updates the render pass, GPU wise.
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C3D_API crg::SemaphoreWaitArray | render (crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue, uint32_t index) |
| Renders the shadow map.
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C3D_API ashes::VkClearValueArray const & | getClearValues () const |
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C3D_API ashes::Sampler const & | getSampler (SmTexture texture, uint32_t index=0u) const |
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virtual C3D_API crg::ImageViewId | getView (SmTexture texture, uint32_t index=0u) const |
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virtual C3D_API crg::ImageViewIdArray | getViews (SmTexture texture, uint32_t index=0u) const |
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ShadowMapResult const & | getShadowPassResult (bool isStatic) const noexcept |
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ShadowMapResult & | getShadowPassResult (bool isStatic) noexcept |
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Scene & | getScene () const noexcept |
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uint32_t | getCount () const noexcept |
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Engine * | getOwner () const |
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