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C3D_API | OcclusionMapComponent (Pass &pass) |
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C3D_API | PassMapComponent (Pass &pass, castor::String type, TextureFlags textureFlags, castor::StringArray deps={}) |
| Constructor.
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PassComponentTextureFlag | getTextureFlags () const noexcept |
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C3D_API void | fillConfig (TextureConfiguration &config, ConfigurationVisitorBase &vis) const override |
| ConfigurationVisitorBase acceptance function, for a specific texture configuration.
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C3D_API | PassComponent (Pass &pass, castor::String type, castor::StringArray deps={}) |
| Constructor.
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virtual C3D_API | ~PassComponent () noexcept=default |
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C3D_API PassComponentUPtr | clone (Pass &pass) const |
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virtual C3D_API void | onAddToPass () const |
| Called when the component is added to the pass.
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C3D_API bool | writeText (castor::String const &tabs, castor::Path const &folder, castor::String const &subfolder, castor::StringStream &file) const |
| Writes the component content to text.
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C3D_API void | fillBuffer (PassBuffer &buffer) const |
| Fills the pass buffer with this pass data.
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virtual C3D_API void | accept (ConfigurationVisitorBase &vis) |
| ConfigurationVisitorBase acceptance function.
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virtual C3D_API void | update () |
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C3D_API void | fillChannel (TextureConfiguration &configuration, uint32_t mask) const |
| Fills the texture configuration for use with this component.
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virtual C3D_API bool | hasColour () const |
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virtual C3D_API castor::HdrRgbColour const & | getColour () const |
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virtual C3D_API void | setColour (castor::HdrRgbColour v) |
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virtual C3D_API PassComponentFlag | getPassFlags () const |
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castor::String const & | getType () const |
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castor::StringArray const & | getDependencies () const |
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PassComponentPlugin const & | getPlugin () const |
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PassComponentID | getId () const |
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void | setColour (castor::RgbColour const &v, float gamma=2.2f) |
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void | setColour (castor::Coords3f const &v) |
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void | setColour (castor::Point3f const &v) |
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Pass * | getOwner () const |
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