Castor3D 0.16.0
Multiplatform 3D engine
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#include <FontGlyphBuffer.hpp>
Public Attributes | |
Float2 | size {} |
Float2 | bearing {} |
Float2 | position {} |
Float1 | advance {} |
Float1 | pad {} |
Additional Inherited Members | |
Public Types inherited from castor3d::ShaderBufferTypes | |
using | Float1 = float |
using | Float2 = Data2T< Float1 > |
using | Float3 = Data3T< Float1 > |
using | Float4 = Data4T< Float1 > |
Float1 castor3d::FontGlyphBuffer::FontGlyphData::advance {} |
Float2 castor3d::FontGlyphBuffer::FontGlyphData::bearing {} |
Float1 castor3d::FontGlyphBuffer::FontGlyphData::pad {} |
Float2 castor3d::FontGlyphBuffer::FontGlyphData::position {} |
Float2 castor3d::FontGlyphBuffer::FontGlyphData::size {} |