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Castor3D 0.17.0
Multiplatform 3D engine
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#include <PhongPass.hpp>
Static Public Member Functions | |
static C3D_API PassUPtr | create (LightingModelID lightingModelId, Material &parent) |
Static Public Attributes | |
static C3D_API castor::StringView const | Type |
static C3D_API castor::StringView const | LightingModel |
static C3D_API shader::DiffuseBrdfDesc const | DefaultDiffuseBrdf |
static C3D_API shader::DiffuseBrdfArray const | DiffuseBrdfs |
static C3D_API shader::SpecularBrdfDesc const | DefaultSpecularBrdf |
static C3D_API shader::SpecularBrdfArray const | SpecularBrdfs |
static C3D_API shader::SheenBrdfDesc const | DefaultSheenBrdf |
static C3D_API shader::SheenBrdfArray const | SheenBrdfs |
static C3D_API shader::ClearcoatBrdfDesc const | DefaultClearcoatBrdf |
static C3D_API shader::ClearcoatBrdfArray const | ClearcoatBrdfs |
static C3D_API shader::ScatteringModelDesc const | DefaultScatteringModel |
static C3D_API shader::ScatteringModelArray const | ScatteringModels |
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