Castor3D 0.16.0
Multiplatform 3D engine
Public Types | Public Member Functions | Public Attributes | List of all members
castor3d::BillboardRenderNode Struct Reference

#include <BillboardRenderNode.hpp>

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Public Types

using DataType = BillboardBase
 
using InstanceType = BillboardBase
 

Public Member Functions

C3D_API BillboardRenderNode (BillboardRenderNode const &)=delete
 
C3D_API BillboardRenderNode (BillboardRenderNode &&) noexcept=default
 
C3D_API BillboardRenderNodeoperator= (BillboardRenderNode const &)=delete
 
C3D_API BillboardRenderNodeoperator= (BillboardRenderNode &&) noexcept=delete
 
C3D_API ~BillboardRenderNode () noexcept=default
 
C3D_API BillboardRenderNode (Pass &pass, DataType &data, ModelBufferConfiguration &modelData, BillboardUboConfiguration &billboardData)
 
C3D_API uint32_t getId () const
 
C3D_API uint32_t getInstanceCount () const
 
C3D_API ObjectBufferOffset const & getSourceBufferOffsets () const
 
C3D_API ObjectBufferOffset const & getFinalBufferOffsets () const
 
C3D_API SubmeshComponentCombineID getComponentCombineID () const
 
C3D_API MorphFlags getMorphFlags () const
 
C3D_API ProgramFlags getProgramFlags () const
 
C3D_API VkPrimitiveTopology getPrimitiveTopology () const
 
C3D_API GeometryBuffers const & getGeometryBuffers (PipelineFlags const &flags) const
 
C3D_API GpuBufferOffsetT< castor::Point4f > getMorphTargets () const
 
C3D_API SceneNodegetSceneNode () const
 
C3D_API SubmeshRenderDatagetRenderData () const
 

Public Attributes

Passpass
 
DataTypedata
 
InstanceTypeinstance
 
ModelBufferConfigurationmodelData
 
BillboardUboConfigurationbillboardData
 

Member Typedef Documentation

◆ DataType

◆ InstanceType

Constructor & Destructor Documentation

◆ BillboardRenderNode() [1/3]

C3D_API castor3d::BillboardRenderNode::BillboardRenderNode ( BillboardRenderNode const & )
delete

◆ BillboardRenderNode() [2/3]

C3D_API castor3d::BillboardRenderNode::BillboardRenderNode ( BillboardRenderNode && )
defaultnoexcept

◆ ~BillboardRenderNode()

C3D_API castor3d::BillboardRenderNode::~BillboardRenderNode ( )
defaultnoexcept

◆ BillboardRenderNode() [3/3]

C3D_API castor3d::BillboardRenderNode::BillboardRenderNode ( Pass & pass,
DataType & data,
ModelBufferConfiguration & modelData,
BillboardUboConfiguration & billboardData )

Member Function Documentation

◆ getComponentCombineID()

C3D_API SubmeshComponentCombineID castor3d::BillboardRenderNode::getComponentCombineID ( ) const

◆ getFinalBufferOffsets()

C3D_API ObjectBufferOffset const & castor3d::BillboardRenderNode::getFinalBufferOffsets ( ) const

◆ getGeometryBuffers()

C3D_API GeometryBuffers const & castor3d::BillboardRenderNode::getGeometryBuffers ( PipelineFlags const & flags) const

◆ getId()

C3D_API uint32_t castor3d::BillboardRenderNode::getId ( ) const

◆ getInstanceCount()

C3D_API uint32_t castor3d::BillboardRenderNode::getInstanceCount ( ) const

◆ getMorphFlags()

C3D_API MorphFlags castor3d::BillboardRenderNode::getMorphFlags ( ) const

◆ getMorphTargets()

C3D_API GpuBufferOffsetT< castor::Point4f > castor3d::BillboardRenderNode::getMorphTargets ( ) const

◆ getPrimitiveTopology()

C3D_API VkPrimitiveTopology castor3d::BillboardRenderNode::getPrimitiveTopology ( ) const

◆ getProgramFlags()

C3D_API ProgramFlags castor3d::BillboardRenderNode::getProgramFlags ( ) const

◆ getRenderData()

C3D_API SubmeshRenderData * castor3d::BillboardRenderNode::getRenderData ( ) const

◆ getSceneNode()

C3D_API SceneNode & castor3d::BillboardRenderNode::getSceneNode ( ) const

◆ getSourceBufferOffsets()

C3D_API ObjectBufferOffset const & castor3d::BillboardRenderNode::getSourceBufferOffsets ( ) const

◆ operator=() [1/2]

C3D_API BillboardRenderNode & castor3d::BillboardRenderNode::operator= ( BillboardRenderNode && )
deletenoexcept

◆ operator=() [2/2]

C3D_API BillboardRenderNode & castor3d::BillboardRenderNode::operator= ( BillboardRenderNode const & )
delete

Member Data Documentation

◆ billboardData

BillboardUboConfiguration& castor3d::BillboardRenderNode::billboardData

◆ data

DataType& castor3d::BillboardRenderNode::data

◆ instance

InstanceType& castor3d::BillboardRenderNode::instance

◆ modelData

ModelBufferConfiguration& castor3d::BillboardRenderNode::modelData

◆ pass

Pass* castor3d::BillboardRenderNode::pass

The documentation for this struct was generated from the following file: