#include <RsmConfigUbo.hpp>
◆ RsmConfigData()
C3D_API castor3d::shader::RsmConfigData::RsmConfigData |
( |
sdw::ShaderWriter & | writer, |
|
|
ast::expr::ExprPtr | expr, |
|
|
bool | enabled ) |
◆ declare()
◆ makeType()
static C3D_API ast::type::BaseStructPtr castor3d::shader::RsmConfigData::makeType |
( |
ast::type::TypesCache & | cache | ) |
|
|
static |
◆ SDW_DeclStructInstance()
◆ index
sdw::Int32 castor3d::shader::RsmConfigData::index |
◆ intensity
sdw::Float castor3d::shader::RsmConfigData::intensity |
◆ maxRadius
sdw::Float castor3d::shader::RsmConfigData::maxRadius |
◆ sampleCount
sdw::UInt32 castor3d::shader::RsmConfigData::sampleCount |
The documentation for this struct was generated from the following file: