#include <SceneImporter.hpp>
◆ animFiles
castor::PathArray castor3d::SceneImportContext::animFiles {} |
◆ centerCamera
◆ disableImageCompression
bool castor3d::SceneImportContext::disableImageCompression { false } |
◆ emissiveMult
float castor3d::SceneImportContext::emissiveMult { 1.0f } |
◆ files
castor::PathArray castor3d::SceneImportContext::files {} |
◆ ignoreVertexColour
bool castor3d::SceneImportContext::ignoreVertexColour { false } |
◆ noOptimisations
bool castor3d::SceneImportContext::noOptimisations { false } |
◆ noValidation
bool castor3d::SceneImportContext::noValidation { false } |
◆ pitch
float castor3d::SceneImportContext::pitch { 0.0f } |
◆ preferredImporter
◆ prefix
◆ rescale
float castor3d::SceneImportContext::rescale { 1.0f } |
◆ roll
float castor3d::SceneImportContext::roll { 0.0f } |
◆ scene
◆ textureRemapIt
◆ textureRemaps
◆ yaw
float castor3d::SceneImportContext::yaw { 0.0f } |
The documentation for this struct was generated from the following file: