#include <SceneImporter.hpp>
◆ animFiles
| castor::PathArray castor3d::SceneImportContext::animFiles {} |
◆ centerCamera
◆ disableImageCompression
| bool castor3d::SceneImportContext::disableImageCompression { false } |
◆ emissiveMult
| float castor3d::SceneImportContext::emissiveMult { 1.0f } |
◆ files
| castor::PathArray castor3d::SceneImportContext::files {} |
◆ ignoreVertexColour
| bool castor3d::SceneImportContext::ignoreVertexColour { false } |
◆ noOptimisations
| bool castor3d::SceneImportContext::noOptimisations { false } |
◆ noValidation
| bool castor3d::SceneImportContext::noValidation { false } |
◆ pitch
| float castor3d::SceneImportContext::pitch { 0.0f } |
◆ preferredImporter
◆ prefix
◆ rescale
| float castor3d::SceneImportContext::rescale { 1.0f } |
◆ roll
| float castor3d::SceneImportContext::roll { 0.0f } |
◆ scene
◆ textureRemapIt
◆ textureRemaps
◆ yaw
| float castor3d::SceneImportContext::yaw { 0.0f } |
The documentation for this struct was generated from the following file: