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| C3D_API | BillboardList (castor::String const &name, Scene &scene, SceneNode &parent) |
| | Constructor. More...
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| C3D_API | BillboardList (castor::String const &name, Scene &scene) |
| | Constructor. More...
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| C3D_API bool | initialise (RenderDevice const &device) |
| | Initialises GPU side elements. More...
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| C3D_API void | removePoint (uint32_t index) |
| | Removes a point from the list. More...
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| C3D_API void | addPoint (castor::Point3f const &position) |
| | adds a point to the list More...
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| C3D_API void | addPoints (castor::Point3fArray const &positions) |
| | adds a points list to the list More...
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| C3D_API void | attachTo (SceneNode &node) override |
| | Attaches the movable object to a node. More...
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| castor::Point3f const & | getAt (uint32_t index) const |
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| castor::Point3fArrayIt | begin () |
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| castor::Point3fArrayConstIt | begin () const |
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| castor::Point3fArrayIt | end () |
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| castor::Point3fArrayConstIt | end () const |
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| void | setAt (uint32_t index, castor::Point3f const &position) |
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| C3D_API | MovableObject (castor::String const &name, Scene &scene, MovableType type, SceneNode &node) |
| | Constructor. More...
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| C3D_API | MovableObject (castor::String const &name, Scene &scene, MovableType type) |
| | Constructor. More...
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| virtual C3D_API | ~MovableObject () |
| | Destructor. More...
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| C3D_API void | detach () |
| | Detaches the movable object from it's parent. More...
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| virtual C3D_API void | attachTo (SceneNode &node) |
| | Attaches the movable object to a node. More...
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| C3D_API EngineRPtr | getEngine () const |
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| SceneNode * | getParent () const |
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| MovableType | getType () const |
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| C3D_API | BillboardBase (Scene &scene, SceneNode *node, ashes::PipelineVertexInputStateCreateInfoPtr vertexLayout, uint32_t vertexStride, GpuBufferOffsetT< uint8_t > vertexBuffer={}) |
| | Constructor. More...
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| C3D_API | ~BillboardBase () |
| | Destructor. More...
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| C3D_API bool | initialise (RenderDevice const &device, uint32_t count) |
| | Initialises GPU side elements. More...
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| C3D_API void | cleanup (RenderDevice const &device) |
| | Cleans GPU side elements up. More...
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| C3D_API void | sortByDistance (castor::Point3f const &cameraPosition) |
| | Sorts the points from farthest to nearest from the camera. More...
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| C3D_API void | update (GpuUpdater &updater) |
| | Updates the render pass, GPU wise. More...
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| C3D_API ProgramFlags | getProgramFlags () const |
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| C3D_API uint32_t | getId (Pass const &pass) const |
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| MaterialRPtr | getMaterial () const |
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| castor::Point2f const & | getDimensions () const |
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| uint32_t | getCount () const |
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| bool | isInitialised () const |
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| GpuBufferOffsetT< uint8_t > const & | getVertexBuffer () const |
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| GpuBufferOffsetT< uint8_t > & | getVertexBuffer () |
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| GeometryBuffers const & | getGeometryBuffers () const |
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| ObjectBufferOffset const & | getBufferOffsets () const |
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| Scene const & | getParentScene () const |
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| Scene & | getParentScene () |
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| SceneNode * | getNode () const |
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| BillboardType | getBillboardType () const |
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| BillboardSize | getBillboardSize () const |
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| C3D_API void | setId (Pass const &pass, uint32_t id) |
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| void | setDimensions (castor::Point2f const &value) |
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| void | setCenterOffset (uint32_t value) |
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| void | setNode (SceneNode &value) |
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| void | setBillboardType (BillboardType value) |
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| void | setBillboardSize (BillboardSize value) |
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| C3D_API void | setMaterial (MaterialRPtr value) |
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| C3D_API void | setCount (uint32_t value) |
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| void | setVisible (bool value) |
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| void | setShadowCaster (bool value) |
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| void | setShadowReceiver (bool value) |
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| void | setCulled (bool value) |
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| bool | isVisible () const |
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| bool | isShadowCaster () const |
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| bool | isShadowReceiver () const |
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| bool | isCulled () const |
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