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Castor3D 0.12.0
Multiplatform 3D engine
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#include <SpotLight.hpp>


Public Member Functions | |
| C3D_API void | update () override |
| Updates the light. More... | |
| C3D_API void | updateShadow (Camera &lightCamera, int32_t index) |
| Updates the shadow informations. More... | |
Mutators. | |
| C3D_API void | setAttenuation (castor::Point3f const &value) |
| C3D_API void | setExponent (float value) |
| C3D_API void | setCutOff (castor::Angle const &value) |
Getters. | |
| castor::Point3f const & | getDirection () const |
| castor::Matrix4x4f const & | getViewMatrix () const |
| castor::Matrix4x4f const & | getProjectionMatrix () const |
| castor::Matrix4x4f const & | getLightSpaceTransform () const |
| castor::Point3f const & | getAttenuation () const |
| float | getExponent () const |
| castor::Angle const & | getCutOff () const |
Public Member Functions inherited from castor3d::LightCategory | |
| virtual C3D_API | ~LightCategory ()=default |
| Destructor. More... | |
| virtual C3D_API void | update ()=0 |
| Updates the light. More... | |
| C3D_API void | fillBuffer (LightBuffer::LightData &data) const |
| Puts the light into the given texture. More... | |
| C3D_API uint32_t | getVolumetricSteps () const |
| C3D_API float | getVolumetricScatteringFactor () const |
| C3D_API castor::Point2f const & | getShadowRawOffsets () const |
| C3D_API castor::Point2f const & | getShadowPcfOffsets () const |
| C3D_API castor::Point2f const & | getShadowVariance () const |
| C3D_API ShadowConfig const & | getShadowConfig () const |
| C3D_API RsmConfig const & | getRsmConfig () const |
| C3D_API LpvConfig const & | getLpvConfig () const |
| LightType | getLightType () const |
| float | getDiffuseIntensity () const |
| float | getSpecularIntensity () const |
| castor::Point2f const & | getIntensity () const |
| float | getFarPlane () const |
| castor::Point3f const & | getColour () const |
| Light const & | getLight () const |
| castor::BoundingBox const & | getBoundingBox () const |
| C3D_API void | setVolumetricSteps (uint32_t value) |
| C3D_API void | setVolumetricScatteringFactor (float value) |
| C3D_API void | setRawMinOffset (float value) |
| C3D_API void | setRawMaxSlopeOffset (float value) |
| C3D_API void | setPcfMinOffset (float value) |
| C3D_API void | setPcfMaxSlopeOffset (float value) |
| C3D_API void | setVsmMaxVariance (float value) |
| C3D_API void | setVsmVarianceBias (float value) |
| C3D_API void | setColour (castor::Point3f const &value) |
| C3D_API void | setIntensity (castor::Point2f const &value) |
| C3D_API void | setDiffuseIntensity (float value) |
| C3D_API void | setSpecularIntensity (float value) |
| Light & | getLight () |
| castor::Point3f & | getColour () |
| castor::Point2f & | getIntensity () |
Static Public Member Functions | |
| static C3D_API LightCategoryUPtr | create (Light &light) |
| Creation function, used by Factory. More... | |
| static C3D_API castor::Point3fArray const & | generateVertices () |
Friends | |
| class | Scene |
Additional Inherited Members | |
Protected Member Functions inherited from castor3d::LightCategory | |
| C3D_API | LightCategory (LightType lightType, Light &light) |
| Constructor. More... | |
| virtual C3D_API void | updateNode (SceneNode const &node)=0 |
| Updates the light source's informations related to the scene node. More... | |
Protected Attributes inherited from castor3d::LightCategory | |
| castor::BoundingBox | m_cubeBox |
| float | m_farPlane { 1.0f } |
| int32_t | m_shadowMapIndex { -1 } |
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| C3D_API void castor3d::SpotLight::setAttenuation | ( | castor::Point3f const & | value | ) |
| C3D_API void castor3d::SpotLight::setCutOff | ( | castor::Angle const & | value | ) |
| C3D_API void castor3d::SpotLight::setExponent | ( | float | value | ) |
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overridevirtual |
Updates the light.
Implements castor3d::LightCategory.
Updates the shadow informations.
| [in,out] | lightCamera | The camera that receives the light spot data. |
| [in] | index | The shadow map index. |
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