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Castor3D 0.17.0
Multiplatform 3D engine
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#include <GlslMaterial.hpp>


Public Member Functions | |
| C3D_API | Materials (sdw::ShaderWriter &writer, PassShaders &passShaders) |
| C3D_API | Materials (sdw::ShaderWriter &writer, PassShaders &passShaders, uint32_t binding, uint32_t set, bool enable=true) |
| C3D_API | Materials (Engine const &engine, sdw::ShaderWriter &writer, PassShaders &passShaders, uint32_t binding, uint32_t set, uint32_t &specifics, bool enable=true) |
| C3D_API ComponentModeFlags | getFilter () const |
| template<typename TypeT > | |
| bool | hasSpecificsBuffer () const |
| template<typename TypeT > | |
| BufferT< TypeT > const & | getSpecificsBuffer () const |
| sdw::UInt | getPassTypesCount () const |
| Material | getMaterial (sdw::UInt const &index) const |
| auto & | getPassShaders () const |
| C3D_API void | blendMaterials (PipelineFlags const &flags, shader::TextureConfigurations const &textureConfigs, shader::TextureAnimations const &textureAnims, sdw::Array< sdw::CombinedImage2DRgba32 > const &maps, Material &material, sdw::UInt const &materialId, sdw::Array< sdw::Vec4 > const &passMultipliers, BlendComponents &output) const |
| C3D_API void | blendMaterials (VkCompareOp alphaFunc, PipelineFlags const &flags, shader::TextureConfigurations const &textureConfigs, shader::TextureAnimations const &textureAnims, sdw::Array< sdw::CombinedImage2DRgba32 > const &maps, Material &material, sdw::UInt const &materialId, sdw::Array< sdw::Vec4 > const &passMultipliers, BlendComponents &output) const |
| C3D_API void | blendMaterials (DebugOutput &debugOutput, VkCompareOp alphaFunc, PipelineFlags const &flags, shader::TextureConfigurations const &textureConfigs, shader::TextureAnimations const &textureAnims, sdw::Array< sdw::CombinedImage2DRgba32 > const &maps, Material &material, sdw::UInt const &materialId, sdw::Array< sdw::Vec4 > const &passMultipliers, BlendComponents &output) const |
| C3D_API void | blendMaterials (bool opaque, PipelineFlags const &flags, shader::TextureConfigurations const &textureConfigs, shader::TextureAnimations const &textureAnims, sdw::Array< sdw::CombinedImage2DRgba32 > const &maps, Material &material, sdw::UInt const &materialId, sdw::Array< sdw::Vec4 > const &passMultipliers, BlendComponents &output) const |
| C3D_API void | blendMaterials (DebugOutput &debugOutput, bool opaque, PipelineFlags const &flags, shader::TextureConfigurations const &textureConfigs, shader::TextureAnimations const &textureAnims, sdw::Array< sdw::CombinedImage2DRgba32 > const &maps, Material &material, sdw::UInt const &materialId, sdw::Array< sdw::Vec4 > const &passMultipliers, BlendComponents &output) const |
| C3D_API void | applyMaterialMaps (PipelineFlags const &flags, TextureConfigurations const &textureConfigs, TextureAnimations const &textureAnims, sdw::Array< sdw::CombinedImage2DRgba32 > const &maps, Material const &material, BlendComponents &components) const |
Public Member Functions inherited from castor3d::shader::BufferT< Material > | |
| BufferT (sdw::ShaderWriter &writer, castor::MbString blockName, castor::MbString variableName, uint32_t binding, uint32_t set, bool enabled=true, ParamsT &&... params) | |
| Material | getData (sdw::UInt const &index, ParamsT &&... params) const |
Public Member Functions inherited from castor3d::shader::BufferBase | |
| BufferBase (sdw::ShaderWriter &writer, castor::MbString blockName, castor::MbString variableName, uint32_t binding, uint32_t set, bool enabled=true) | |
| sdw::UInt | getFirstCount () const |
| sdw::UInt | getSecondCount () const |
| sdw::UInt | getThirdCount () const |
| sdw::UInt | getFourthCount () const |
| sdw::UInt | getCount () const |
| bool | isEnabled () const noexcept |
| sdw::ShaderWriter * | getWriter () const noexcept |
Additional Inherited Members | |
Protected Attributes inherited from castor3d::shader::BufferBase | |
| sdw::ShaderWriter & | m_writer |
| castor::RawUniquePtr< sdw::StorageBuffer > | m_ssbo |
| castor::MbString | m_variableName |
| C3D_API castor3d::shader::Materials::Materials | ( | sdw::ShaderWriter & | writer, |
| PassShaders & | passShaders ) |
| C3D_API castor3d::shader::Materials::Materials | ( | sdw::ShaderWriter & | writer, |
| PassShaders & | passShaders, | ||
| uint32_t | binding, | ||
| uint32_t | set, | ||
| bool | enable = true ) |
| C3D_API castor3d::shader::Materials::Materials | ( | Engine const & | engine, |
| sdw::ShaderWriter & | writer, | ||
| PassShaders & | passShaders, | ||
| uint32_t | binding, | ||
| uint32_t | set, | ||
| uint32_t & | specifics, | ||
| bool | enable = true ) |
| C3D_API void castor3d::shader::Materials::applyMaterialMaps | ( | PipelineFlags const & | flags, |
| TextureConfigurations const & | textureConfigs, | ||
| TextureAnimations const & | textureAnims, | ||
| sdw::Array< sdw::CombinedImage2DRgba32 > const & | maps, | ||
| Material const & | material, | ||
| BlendComponents & | components ) const |
| C3D_API void castor3d::shader::Materials::blendMaterials | ( | bool | opaque, |
| PipelineFlags const & | flags, | ||
| shader::TextureConfigurations const & | textureConfigs, | ||
| shader::TextureAnimations const & | textureAnims, | ||
| sdw::Array< sdw::CombinedImage2DRgba32 > const & | maps, | ||
| Material & | material, | ||
| sdw::UInt const & | materialId, | ||
| sdw::Array< sdw::Vec4 > const & | passMultipliers, | ||
| BlendComponents & | output ) const |
| C3D_API void castor3d::shader::Materials::blendMaterials | ( | DebugOutput & | debugOutput, |
| bool | opaque, | ||
| PipelineFlags const & | flags, | ||
| shader::TextureConfigurations const & | textureConfigs, | ||
| shader::TextureAnimations const & | textureAnims, | ||
| sdw::Array< sdw::CombinedImage2DRgba32 > const & | maps, | ||
| Material & | material, | ||
| sdw::UInt const & | materialId, | ||
| sdw::Array< sdw::Vec4 > const & | passMultipliers, | ||
| BlendComponents & | output ) const |
| C3D_API void castor3d::shader::Materials::blendMaterials | ( | DebugOutput & | debugOutput, |
| VkCompareOp | alphaFunc, | ||
| PipelineFlags const & | flags, | ||
| shader::TextureConfigurations const & | textureConfigs, | ||
| shader::TextureAnimations const & | textureAnims, | ||
| sdw::Array< sdw::CombinedImage2DRgba32 > const & | maps, | ||
| Material & | material, | ||
| sdw::UInt const & | materialId, | ||
| sdw::Array< sdw::Vec4 > const & | passMultipliers, | ||
| BlendComponents & | output ) const |
| C3D_API void castor3d::shader::Materials::blendMaterials | ( | PipelineFlags const & | flags, |
| shader::TextureConfigurations const & | textureConfigs, | ||
| shader::TextureAnimations const & | textureAnims, | ||
| sdw::Array< sdw::CombinedImage2DRgba32 > const & | maps, | ||
| Material & | material, | ||
| sdw::UInt const & | materialId, | ||
| sdw::Array< sdw::Vec4 > const & | passMultipliers, | ||
| BlendComponents & | output ) const |
| C3D_API void castor3d::shader::Materials::blendMaterials | ( | VkCompareOp | alphaFunc, |
| PipelineFlags const & | flags, | ||
| shader::TextureConfigurations const & | textureConfigs, | ||
| shader::TextureAnimations const & | textureAnims, | ||
| sdw::Array< sdw::CombinedImage2DRgba32 > const & | maps, | ||
| Material & | material, | ||
| sdw::UInt const & | materialId, | ||
| sdw::Array< sdw::Vec4 > const & | passMultipliers, | ||
| BlendComponents & | output ) const |
| C3D_API ComponentModeFlags castor3d::shader::Materials::getFilter | ( | ) | const |
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References castor3d::shader::BufferT< Material >::getData().

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References castor3d::shader::BufferBase::getSecondCount().

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References CU_Exception.
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