Castor3D 0.16.0
Multiplatform 3D engine
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Lighting propagation volumes generation pass. More...
#include <LayeredLightPropagationVolumes.hpp>
Public Member Functions | |
LayeredLightPropagationVolumesT (crg::ResourcesCache &resources, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResultArray const &lpvResult, LayeredLpvGridConfigUbo &lpvGridConfigUbo) | |
Public Member Functions inherited from castor3d::LayeredLightPropagationVolumesBase | |
C3D_API void | initialise () |
C3D_API void | cleanup () noexcept |
C3D_API void | registerLight (Light *light) |
C3D_API void | update (CpuUpdater &updater) |
C3D_API crg::SemaphoreWaitArray | render (crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue) |
C3D_API void | accept (ConfigurationVisitorBase &visitor) |
Public Member Functions inherited from castor::NamedBaseT< T > | |
NamedBaseT (T name) noexcept | |
Constructor. | |
T const & | getName () const noexcept |
Retrieves the name. | |
void | rename (T name) noexcept |
Static Public Member Functions | |
static uint32_t | countInitialisationSteps () noexcept |
Additional Inherited Members | |
Protected Member Functions inherited from castor3d::LayeredLightPropagationVolumesBase | |
C3D_API | LayeredLightPropagationVolumesBase (crg::ResourcesCache &resources, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResultArray const &lpvResult, LayeredLpvGridConfigUbo &lpvGridConfigUbo, bool geometryVolumes) |
Protected Attributes inherited from castor::NamedBaseT< T > | |
T | m_name |
Lighting propagation volumes generation pass.
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inline |
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inlinestaticnoexcept |
References castor3d::LpvMaxPropagationSteps.