#include <ColourGradingConfig.hpp>
|
| castor::Point3f | whiteBalance { 1.0f, 1.0f, 1.0f } |
| |
| float | postExposure { 1.0f } |
| |
| castor::Point3f | colourFilter { 1.0f, 1.0f, 1.0f } |
| |
| float | midGray { 0.4135884f } |
| |
| castor::Point3f | splitToningShadows { 0.5f, 0.5f, 0.5f } |
| |
| float | contrast { 1.0f } |
| |
| castor::Point3f | splitToningHighlights { 0.5f, 0.5f, 0.5f } |
| |
| float | splitToningBalance { 1.0f } |
| |
| castor::Point3f | channelMixRed { 1.0f, 0.0f, 0.0f } |
| |
| float | saturation { 1.0f } |
| |
| castor::Point3f | channelMixGreen { 0.0f, 1.0f, 0.0f } |
| |
| float | shadowsStart { 0.0f } |
| |
| castor::Point3f | channelMixBlue { 0.0f, 0.0f, 1.0f } |
| |
| float | shadowsEnd { 1.0f } |
| |
| castor::Point3f | shadows { 1.0f, 1.0f, 1.0f } |
| |
| float | highlightsStart { 0.0f } |
| |
| castor::Point3f | midtones { 1.0f, 1.0f, 1.0f } |
| |
| float | highlightsEnd { 1.0f } |
| |
| castor::Point3f | highlights { 1.0f, 1.0f, 1.0f } |
| |
| float | hueShift { 0.0f } |
| |
| bool | enabled { true } |
| |
| bool | enableSplitToning { true } |
| |
| bool | enableShadowMidToneHighlight { true } |
| |
| bool | enableChannelMix { true } |
| |
| bool | enableWhiteBalance { true } |
| |
| bool | enableHueShift { true } |
| |
| bool | enableContrast { true } |
| |
| bool | pad0 {} |
| |
◆ ColourGradingConfig()
| C3D_API castor3d::ColourGradingConfig::ColourGradingConfig |
( |
| ) |
|
|
default |
◆ accept()
◆ addParsers()
◆ channelMixBlue
| castor::Point3f castor3d::ColourGradingConfig::channelMixBlue { 0.0f, 0.0f, 1.0f } |
◆ channelMixGreen
| castor::Point3f castor3d::ColourGradingConfig::channelMixGreen { 0.0f, 1.0f, 0.0f } |
◆ channelMixRed
| castor::Point3f castor3d::ColourGradingConfig::channelMixRed { 1.0f, 0.0f, 0.0f } |
◆ colourFilter
| castor::Point3f castor3d::ColourGradingConfig::colourFilter { 1.0f, 1.0f, 1.0f } |
◆ contrast
| float castor3d::ColourGradingConfig::contrast { 1.0f } |
◆ enableChannelMix
| bool castor3d::ColourGradingConfig::enableChannelMix { true } |
◆ enableContrast
| bool castor3d::ColourGradingConfig::enableContrast { true } |
◆ enabled
| bool castor3d::ColourGradingConfig::enabled { true } |
◆ enableHueShift
| bool castor3d::ColourGradingConfig::enableHueShift { true } |
◆ enableShadowMidToneHighlight
| bool castor3d::ColourGradingConfig::enableShadowMidToneHighlight { true } |
◆ enableSplitToning
| bool castor3d::ColourGradingConfig::enableSplitToning { true } |
◆ enableWhiteBalance
| bool castor3d::ColourGradingConfig::enableWhiteBalance { true } |
◆ highlights
| castor::Point3f castor3d::ColourGradingConfig::highlights { 1.0f, 1.0f, 1.0f } |
◆ highlightsEnd
| float castor3d::ColourGradingConfig::highlightsEnd { 1.0f } |
◆ highlightsStart
| float castor3d::ColourGradingConfig::highlightsStart { 0.0f } |
◆ hueShift
| float castor3d::ColourGradingConfig::hueShift { 0.0f } |
◆ midGray
| float castor3d::ColourGradingConfig::midGray { 0.4135884f } |
◆ midtones
| castor::Point3f castor3d::ColourGradingConfig::midtones { 1.0f, 1.0f, 1.0f } |
◆ pad0
| bool castor3d::ColourGradingConfig::pad0 {} |
◆ postExposure
| float castor3d::ColourGradingConfig::postExposure { 1.0f } |
◆ saturation
| float castor3d::ColourGradingConfig::saturation { 1.0f } |
◆ shadows
| castor::Point3f castor3d::ColourGradingConfig::shadows { 1.0f, 1.0f, 1.0f } |
◆ shadowsEnd
| float castor3d::ColourGradingConfig::shadowsEnd { 1.0f } |
◆ shadowsStart
| float castor3d::ColourGradingConfig::shadowsStart { 0.0f } |
◆ splitToningBalance
| float castor3d::ColourGradingConfig::splitToningBalance { 1.0f } |
◆ splitToningHighlights
| castor::Point3f castor3d::ColourGradingConfig::splitToningHighlights { 0.5f, 0.5f, 0.5f } |
◆ splitToningShadows
| castor::Point3f castor3d::ColourGradingConfig::splitToningShadows { 0.5f, 0.5f, 0.5f } |
◆ whiteBalance
| castor::Point3f castor3d::ColourGradingConfig::whiteBalance { 1.0f, 1.0f, 1.0f } |
The documentation for this struct was generated from the following file: