#include <SkeletonImporter.hpp>
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| OwnedBy (Engine &owner) noexcept |
| Constructor.
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◆ ~SkeletonImporter()
virtual castor3d::SkeletonImporter::~SkeletonImporter |
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virtualdefault |
◆ SkeletonImporter()
Constructor.
- Parameters
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[in] | engine | The engine. |
[in] | prefix | The prefix used for logging. |
◆ getPrefix()
◆ importData() [1/3]
Skeleton import Function.
- Parameters
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[out] | name | The Skeleton name. |
[out] | scene | The parent scene. |
[in] | file | The location of the file to import. |
[in] | parameters | Import configuration parameters. |
- Returns
- The imported Skeleton,
nullptr
if any problem occured.
◆ importData() [2/3]
Skeleton import Function.
- Parameters
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[out] | skeleton | Receives the imported data. |
[in] | pathFile | The location of the file to import. |
[in] | parameters | Import configuration parameters. |
- Returns
false
if any problem occured.
◆ importData() [3/3]
Skeleton import Function.
- Parameters
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[out] | skeleton | Receives the imported data. |
[in] | file | The location of the file to import. |
[in] | parameters | Import configuration parameters. |
- Returns
false
if any problem occured.
◆ m_file
◆ m_parameters
Parameters castor3d::SkeletonImporter::m_parameters |
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protected |
Import configuration parameters.
◆ m_prefix
The documentation for this class was generated from the following file: