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using | castor3d::TransformArray = castor::Vector< ObjectTransform > |
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using | castor3d::SkeletonAnimationObjectArray = castor::Vector< SkeletonAnimationObjectRPtr > |
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| castor3d::CU_DeclareSmartPtr (castor3d, SkeletonAnimation, C3D_API) |
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| castor3d::CU_DeclareSmartPtr (castor3d, SkeletonAnimationKeyFrame, C3D_API) |
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| castor3d::CU_DeclareSmartPtr (castor3d, SkeletonAnimationObject, C3D_API) |
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| castor3d::CU_DeclareSmartPtr (castor3d, SkeletonAnimationBone, C3D_API) |
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| castor3d::CU_DeclareSmartPtr (castor3d, SkeletonAnimationNode, C3D_API) |
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