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Castor3D 0.17.0
Multiplatform 3D engine
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SkeletonAnimation binary loader. More...
#include <BinarySkeletonAnimation.hpp>


Additional Inherited Members | |
Public Member Functions inherited from castor3d::BinaryParserBase< SkeletonAnimation > | |
| BinaryParserBase ()=default | |
| BinaryParserBase (BinaryParserBase const &)=default | |
| BinaryParserBase (BinaryParserBase &&) noexcept=default | |
| BinaryParserBase & | operator= (BinaryParserBase const &)=default |
| BinaryParserBase & | operator= (BinaryParserBase &&) noexcept=default |
| virtual | ~BinaryParserBase () noexcept=default |
| BinaryParser< T > | createBinaryParser () |
| Creates a binary parser. | |
| bool | parse (SkeletonAnimation &obj, castor::BinaryFile &file) |
| From file reader function. | |
| bool | parse (SkeletonAnimation &obj, BinaryChunk &chunk) |
| From chunk reader function. | |
Protected Member Functions inherited from castor3d::BinaryParserBase< SkeletonAnimation > | |
| bool | doIsLittleEndian () const noexcept |
| bool | doParseHeader (BinaryChunk &chunk) const |
| Parses the header chunk. | |
| bool | doParseChunk (T *values, size_t count, BinaryChunk &chunk) const |
| Retrieves a value array from a chunk. | |
| bool | doParseChunk (T(&values)[Count], BinaryChunk &chunk) const |
| Retrieves a value array from a chunk. | |
| bool | doParseChunk (castor::Array< T, Count > &values, BinaryChunk &chunk) const |
| Retrieves a value array from a chunk. | |
| bool | doParseChunk (castor::Vector< T > &values, BinaryChunk &chunk) const |
| Retrieves a value array from a chunk. | |
| bool | doParseChunk (T &value, BinaryChunk &chunk) const |
| Retrieves a value from a chunk. | |
| bool | doGetSubChunk (BinaryChunk &chunk) |
| Retrieves a subchunk. | |
| void | checkError (bool result, castor::String const &text) const |
Protected Attributes inherited from castor3d::BinaryParserBase< SkeletonAnimation > | |
| BinaryChunk * | m_chunk |
| Version | m_fileVersion |
Static Protected Attributes inherited from castor3d::BinaryParserBase< SkeletonAnimation > | |
| static C3D_API castor::String | Name |
SkeletonAnimation binary loader.
Loader binaire de SkeletonAnimation.