#include <CmshImporter.hpp>
◆ countAllMeshAnimations()
uint32_t castor3d::CmshImporterFile::countAllMeshAnimations |
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◆ countAllSceneNodeAnimations()
uint32_t castor3d::CmshImporterFile::countAllSceneNodeAnimations |
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◆ countAllSkeletonAnimations()
uint32_t castor3d::CmshImporterFile::countAllSkeletonAnimations |
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const |
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◆ countAllTextureAnimations()
uint32_t castor3d::CmshImporterFile::countAllTextureAnimations |
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const |
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◆ create()
◆ createAnimationImporter()
AnimationImporterUPtr castor3d::CmshImporterFile::createAnimationImporter |
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◆ createCameraImporter()
CameraImporterUPtr castor3d::CmshImporterFile::createCameraImporter |
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◆ createLightImporter()
LightImporterUPtr castor3d::CmshImporterFile::createLightImporter |
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◆ createMaterialImporter()
MaterialImporterUPtr castor3d::CmshImporterFile::createMaterialImporter |
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◆ createMeshImporter()
MeshImporterUPtr castor3d::CmshImporterFile::createMeshImporter |
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◆ createSceneNodeImporter()
SceneNodeImporterUPtr castor3d::CmshImporterFile::createSceneNodeImporter |
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◆ createSkeletonImporter()
SkeletonImporterUPtr castor3d::CmshImporterFile::createSkeletonImporter |
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◆ listCameras()
◆ listGeometries()
◆ listLights()
◆ listMaterials()
castor::StringArray castor3d::CmshImporterFile::listMaterials |
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◆ listMeshAnimations()
castor::StringArray castor3d::CmshImporterFile::listMeshAnimations |
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Mesh const & | mesh | ) |
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◆ listMeshes()
◆ listSceneNodeAnimations()
castor::StringArray castor3d::CmshImporterFile::listSceneNodeAnimations |
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SceneNode const & | node | ) |
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◆ listSceneNodes()
◆ listSkeletonAnimations()
castor::StringArray castor3d::CmshImporterFile::listSkeletonAnimations |
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Skeleton const & | skeleton | ) |
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◆ listSkeletons()
castor::StringArray castor3d::CmshImporterFile::listSkeletons |
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◆ listTextureAnimations()
castor::Vector< uint32_t > castor3d::CmshImporterFile::listTextureAnimations |
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Material const & | material, |
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uint32_t | pass ) |
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The documentation for this class was generated from the following file: