#include <SceneNodeAnimationKeyFrame.hpp>
◆ SceneNodeAnimationKeyFrame()
Constructor.
- Parameters
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[in] | parent | The parent animation. |
[in] | timeIndex | When the key frame starts. |
◆ clone()
C3D_API AnimationKeyFrameUPtr castor3d::SceneNodeAnimationKeyFrame::clone |
( |
Animation & | parent | ) |
const |
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overridevirtual |
◆ getPosition()
castor::Point3f const & castor3d::SceneNodeAnimationKeyFrame::getPosition |
( |
| ) |
const |
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inline |
◆ getRotation()
◆ getScale()
castor::Point3f const & castor3d::SceneNodeAnimationKeyFrame::getScale |
( |
| ) |
const |
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inline |
◆ setPosition()
void castor3d::SceneNodeAnimationKeyFrame::setPosition |
( |
castor::Point3f | value | ) |
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inline |
◆ setRotation()
◆ setScale()
void castor3d::SceneNodeAnimationKeyFrame::setScale |
( |
castor::Point3f | value | ) |
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inline |
◆ setTransform()
void castor3d::SceneNodeAnimationKeyFrame::setTransform |
( |
castor::Point3f | translate, |
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castor::Quaternion | rotate, |
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castor::Point3f | scale ) |
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inline |
◆ BinaryParser< SceneNodeAnimationKeyFrame >
The documentation for this class was generated from the following file: