#include <SpotLight.hpp>
◆ direction
| Float3 castor3d::SpotLight::LightData::direction |
◆ exponent
| Float1 castor3d::SpotLight::LightData::exponent |
◆ innerCutoff
| Float1 castor3d::SpotLight::LightData::innerCutoff |
◆ innerCutoffCos
| Float1 castor3d::SpotLight::LightData::innerCutoffCos |
◆ innerCutoffSin
| Float1 castor3d::SpotLight::LightData::innerCutoffSin |
◆ outerCutoff
| Float1 castor3d::SpotLight::LightData::outerCutoff |
◆ outerCutoffCos
| Float1 castor3d::SpotLight::LightData::outerCutoffCos |
◆ outerCutoffSin
| Float1 castor3d::SpotLight::LightData::outerCutoffSin |
◆ outerCutOffTan
| Float1 castor3d::SpotLight::LightData::outerCutOffTan |
◆ pad0
| Float1 castor3d::SpotLight::LightData::pad0 |
The documentation for this struct was generated from the following file: