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Castor3D 0.17.0
Multiplatform 3D engine
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#include <SceneNodeAnimationInstance.hpp>
Public Member Functions | |
C3D_API | SceneNodeAnimationInstance (SceneNodeAnimationInstance &&rhs) noexcept=delete |
C3D_API SceneNodeAnimationInstance & | operator= (SceneNodeAnimationInstance &&rhs) noexcept=delete |
C3D_API | SceneNodeAnimationInstance (SceneNodeAnimationInstance const &rhs)=delete |
C3D_API SceneNodeAnimationInstance & | operator= (SceneNodeAnimationInstance const &rhs)=delete |
C3D_API | ~SceneNodeAnimationInstance () noexcept override=default |
C3D_API | SceneNodeAnimationInstance (AnimatedSceneNode &object, SceneNodeAnimation &animation) |
Constructor. | |
SceneNodeAnimation const & | getSceneNodeAnimation () const |
AnimatedSceneNode & | getAnimatedSceneNode () |
castor::Point3f const & | getInitialPosition () const |
castor::Quaternion const & | getInitialOrientation () const |
castor::Point3f const & | getInitialScale () const |
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C3D_API | AnimationInstance (AnimatedObject &object, Animation &animation, bool looped=false) |
Constructor. | |
virtual C3D_API | ~AnimationInstance () noexcept=default |
Destructor. | |
C3D_API void | update (castor::Milliseconds const &elapsed) |
Updates the animation, updates the key frame at the good time index. | |
C3D_API void | play () |
Plays the animation. | |
C3D_API void | pause () |
Pauses the animation. | |
C3D_API void | stop () |
Stops the animation. | |
C3D_API void | setTotalLength (castor::Milliseconds const &time) |
Sets the animation effective length. | |
AnimationState | getState () const |
float | getScale () const |
void | setScale (float value) |
Sets the animation time scale. | |
castor::Milliseconds | getStartingPoint () const |
void | setStartingPoint (castor::Milliseconds value) |
Sets the animation stopping point. | |
castor::Milliseconds | getStoppingPoint () const |
void | setStoppingPoint (castor::Milliseconds value) |
Sets the animation stopping point. | |
bool | isLooped () const |
void | setLooped (bool value) |
Sets the animation loop status. | |
InterpolatorType | getInterpolation () const |
void | setInterpolation (InterpolatorType value) |
Sets the animation interpolation mode. | |
Animation & | getAnimation () const |
C3D_API AnimationInstance & | operator= (AnimationInstance &&rhs) noexcept=delete |
C3D_API | AnimationInstance (AnimationInstance const &rhs)=delete |
C3D_API AnimationInstance & | operator= (AnimationInstance const &rhs)=delete |
C3D_API | AnimationInstance (AnimationInstance &&rhs) noexcept=delete |
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AnimatedObject * | getOwner () const noexcept |
void | setOwner (AnimatedObject &owner) noexcept |
Protected Attributes | |
AnimatedSceneNode & | m_animatedSceneNode |
SceneNodeAnimation & | m_sceneNodeAnimation |
AnimationKeyFrameArray::iterator | m_prev |
AnimationKeyFrameArray::iterator | m_curr |
InterpolatorPtr< castor::Point3f > | m_vecInterpolator |
InterpolatorPtr< castor::Quaternion > | m_quatInterpolator |
castor::Point3f | m_initialTranslate |
castor::Quaternion | m_initialRotate |
castor::Point3f | m_initialScale |
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Animation * | m_animation |
float | m_scale { 1.0f } |
std::atomic_bool | m_looped |
castor::Milliseconds | m_startingPoint { 0 } |
castor::Milliseconds | m_stoppingPoint { 0 } |
castor::Milliseconds | m_currentTime { 0 } |
castor::Milliseconds | m_totalTime { 0 } |
AnimationState | m_state { AnimationState::eStopped } |
InterpolatorType | m_interpolation { InterpolatorType::eLinear } |
Friends | |
class | BinaryWriter< SceneNodeAnimation > |
class | BinaryParser< SceneNodeAnimation > |
Additional Inherited Members | |
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OwnedBy (AnimatedObject &owner) noexcept | |
Constructor. | |
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deletenoexcept |
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delete |
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overridedefaultnoexcept |
C3D_API castor3d::SceneNodeAnimationInstance::SceneNodeAnimationInstance | ( | AnimatedSceneNode & | object, |
SceneNodeAnimation & | animation ) |
Constructor.
[in] | object | The parent AnimatedMesh. |
[in] | animation | The animation. |
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inline |
References m_animatedSceneNode.
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References m_initialRotate.
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References m_initialTranslate.
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References m_initialScale.
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name Getters.
References m_sceneNodeAnimation.
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deletenoexcept |
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delete |
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friend |
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friend |
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protected |
Referenced by getAnimatedSceneNode().
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protected |
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Referenced by getInitialOrientation().
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Referenced by getInitialScale().
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Referenced by getInitialPosition().
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Referenced by getSceneNodeAnimation().
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