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Castor3D 0.17.0
Multiplatform 3D engine
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#include <TextureUnit.hpp>

Public Attributes | |
| SceneContext * | scene {} |
| RootContext * | root {} |
| PassContext * | pass {} |
| castor::String | name {} |
| castor::Path | folder {} |
| castor::Path | relative {} |
| castor::ImageRPtr | image {} |
| TextureConfiguration | configuration {} |
| RenderTarget * | renderTarget {} |
| uint32_t | mipLevels { ashes::RemainingArrayLayers } |
| uint32_t | texcoordSet {} |
| TextureAnimationUPtr | textureAnimation {} |
| SamplerObs | sampler {} |
| TextureTransform | textureTransform {} |
| TextureConfiguration castor3d::TextureContext::configuration {} |
| castor::Path castor3d::TextureContext::folder {} |
| castor::ImageRPtr castor3d::TextureContext::image {} |
| uint32_t castor3d::TextureContext::mipLevels { ashes::RemainingArrayLayers } |
| castor::String castor3d::TextureContext::name {} |
| PassContext* castor3d::TextureContext::pass {} |
Referenced by castor3d::getPassComponent().
| castor::Path castor3d::TextureContext::relative {} |
| RenderTarget* castor3d::TextureContext::renderTarget {} |
| RootContext* castor3d::TextureContext::root {} |
| SamplerObs castor3d::TextureContext::sampler {} |
| SceneContext* castor3d::TextureContext::scene {} |
| uint32_t castor3d::TextureContext::texcoordSet {} |
| TextureAnimationUPtr castor3d::TextureContext::textureAnimation {} |
| TextureTransform castor3d::TextureContext::textureTransform {} |