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Castor3D 0.17.0
Multiplatform 3D engine
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#include <GlslLambertianBRDF.hpp>
Public Member Functions | |
C3D_API | LambertianBRDF (sdw::ShaderWriter &writer, BRDFHelpers &brdfHelpers) |
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C3D_API | DiffuseBRDF (sdw::ShaderWriter &writer, BRDFHelpers &brdfHelpers) |
virtual C3D_API | ~DiffuseBRDF ()=default |
C3D_API sdw::RetVec3 | compute (BlendComponents const &components, LightSurface const &lightSurface, sdw::Vec3 const &radiance, sdw::Float const &intensity, sdw::Float const &NdotL) |
Static Public Member Functions | |
static C3D_API DiffuseBRDFPtr | create (sdw::ShaderWriter &writer, BRDFHelpers &brdfHelpers) |
Static Public Attributes | |
static C3D_API castor::StringView constexpr | Name { cuT( "lambertian" ) } |
Additional Inherited Members | |
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sdw::ShaderWriter & | m_writer |
BRDFHelpers & | m_brdfHelpers |
sdw::Function< sdw::Vec3, InBlendComponents, InLightSurface, sdw::InVec3, sdw::InFloat, sdw::InFloat > | m_compute |
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explicit |
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staticconstexpr |