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Castor3D 0.17.0
Multiplatform 3D engine
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#include <GlslPhongBRDF.hpp>
Public Member Functions | |
PhongDiffuseBRDF (sdw::ShaderWriter &writer, c3d::BRDFHelpers &brdfHelpers) | |
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C3D_API | DiffuseBRDF (sdw::ShaderWriter &writer, BRDFHelpers &brdfHelpers) |
virtual C3D_API | ~DiffuseBRDF ()=default |
C3D_API sdw::RetVec3 | compute (BlendComponents const &components, LightSurface const &lightSurface, sdw::Vec3 const &radiance, sdw::Float const &intensity, sdw::Float const &NdotL) |
Static Public Member Functions | |
static c3d::DiffuseBRDFPtr | create (sdw::ShaderWriter &writer, c3d::BRDFHelpers &brdfHelpers) |
Static Public Attributes | |
static castor::StringView constexpr | Name { cuT( "phong" ) } |
Additional Inherited Members | |
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sdw::ShaderWriter & | m_writer |
BRDFHelpers & | m_brdfHelpers |
sdw::Function< sdw::Vec3, InBlendComponents, InLightSurface, sdw::InVec3, sdw::InFloat, sdw::InFloat > | m_compute |
castor3d::shader::PhongDiffuseBRDF::PhongDiffuseBRDF | ( | sdw::ShaderWriter & | writer, |
c3d::BRDFHelpers & | brdfHelpers ) |
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static |
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staticconstexpr |