Castor3D 0.16.0
Multiplatform 3D engine
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#include <ParticleSystem.hpp>
Public Member Functions | |
C3D_API | ParticleSystem (castor::String const &name, Scene &scene, SceneNode &parent, uint32_t count) |
Constructor. | |
C3D_API bool | initialise (RenderDevice const &device) |
Initialises GPU side elements. | |
C3D_API void | cleanup (RenderDevice const &device) |
Cleans GPU side elements up. | |
C3D_API void | update (CpuUpdater &updater) |
CPU Update. | |
C3D_API void | update (GpuUpdater &updater) |
GPU Update. | |
C3D_API void | setMaterial (MaterialObs value) |
Sets the material. | |
C3D_API void | setDimensions (castor::Point2f const &value) |
Sets the particles dimensions. | |
C3D_API void | setParticleType (castor::String const &value) |
Sets the particles type name. | |
C3D_API MaterialObs | getMaterial () const |
C3D_API castor::Point2f const & | getDimensions () const |
C3D_API void | addParticleVariable (castor::String const &name, ParticleFormat type, castor::String const &defaultValue) |
adds a particle variable. | |
C3D_API void | setCSUpdateProgram (ShaderProgramRPtr program) |
Defines the program used to update the particles through compute shader. | |
C3D_API void | setCSGroupSizes (castor::Point3i sizes) |
Defines the workgroup sizes, as defined inside the compute shader. | |
C3D_API uint32_t | getParticlesCount () const |
C3D_API uint32_t | getMaxParticlesCount () const |
BillboardBaseRPtr | getBillboards () const |
castor::StrStrMap const & | getDefaultValues () const |
castor::String const & | getParticleType () const |
ParticleDeclaration const & | getParticleVariables () const |
ComputeParticleSystem const & | getCompute () const |
Public Member Functions inherited from castor3d::MovableObject | |
C3D_API | MovableObject (castor::String const &name, Scene &scene, MovableType type, SceneNode &node) |
Constructor. | |
C3D_API | MovableObject (castor::String const &name, Scene &scene, MovableType type) |
Constructor. | |
virtual C3D_API | ~MovableObject () noexcept |
Destructor. | |
C3D_API void | detach () |
Detaches the movable object from it's parent. | |
virtual C3D_API void | attachTo (SceneNode &node) |
Attaches the movable object to a node. | |
C3D_API void | markDirty () |
Adds the object to dirty object list in the scene. | |
C3D_API EngineRPtr | getEngine () const noexcept |
SceneNode * | getParent () const noexcept |
MovableType | getMovableType () const noexcept |
Public Member Functions inherited from castor::OwnedBy< Scene > | |
Scene * | getOwner () const |
Public Member Functions inherited from castor::NamedBaseT< T > | |
NamedBaseT (T name) noexcept | |
Constructor. | |
T const & | getName () const noexcept |
Retrieves the name. | |
void | rename (T name) noexcept |
Protected Attributes | |
castor::String | m_particleType |
castor::StrStrMap | m_defaultValues |
ParticleDeclaration | m_inputs |
BillboardBaseUPtr | m_particlesBillboard |
castor::Point2f | m_dimensions |
MaterialObs | m_material |
uint32_t | m_particlesCount { 0u } |
uint32_t | m_activeParticlesCount { 0u } |
castor::PreciseTimer | m_timer |
bool | m_firstUpdate { true } |
castor::Milliseconds | m_time { 0 } |
castor::Milliseconds | m_totalTime { 0 } |
CpuParticleSystemUPtr | m_cpuImpl |
ComputeParticleSystemUPtr | m_csImpl |
ParticleSystemImpl * | m_impl { nullptr } |
Protected Attributes inherited from castor3d::MovableObject | |
MovableType | m_type |
SceneNode * | m_sceneNode {} |
OnSceneNodeChangedConnection | m_notifyIndex |
Protected Attributes inherited from castor::NamedBaseT< T > | |
T | m_name |
Additional Inherited Members | |
Protected Member Functions inherited from castor::OwnedBy< Scene > | |
OwnedBy (Scene &owner) | |
Constructor. | |
C3D_API castor3d::ParticleSystem::ParticleSystem | ( | castor::String const & | name, |
Scene & | scene, | ||
SceneNode & | parent, | ||
uint32_t | count ) |
Constructor.
[in] | name | The name. |
[in] | scene | The parent scene. |
[in] | parent | The parent scene node. |
[in] | count | The particles count. |
C3D_API void castor3d::ParticleSystem::addParticleVariable | ( | castor::String const & | name, |
ParticleFormat | type, | ||
castor::String const & | defaultValue ) |
adds a particle variable.
[in] | name | The variable name. |
[in] | type | The variable type. |
[in] | defaultValue | The variable default value. |
C3D_API void castor3d::ParticleSystem::cleanup | ( | RenderDevice const & | device | ) |
Cleans GPU side elements up.
[in] | device | The GPU device. |
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References m_particlesBillboard.
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References m_csImpl.
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References m_defaultValues.
C3D_API castor::Point2f const & castor3d::ParticleSystem::getDimensions | ( | ) | const |
C3D_API MaterialObs castor3d::ParticleSystem::getMaterial | ( | ) | const |
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References m_particlesCount.
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References m_activeParticlesCount.
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References m_particleType.
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References m_inputs.
C3D_API bool castor3d::ParticleSystem::initialise | ( | RenderDevice const & | device | ) |
Initialises GPU side elements.
[in] | device | The GPU device. |
true
if all is OK. C3D_API void castor3d::ParticleSystem::setCSGroupSizes | ( | castor::Point3i | sizes | ) |
Defines the workgroup sizes, as defined inside the compute shader.
[in] | sizes | The sizes. |
C3D_API void castor3d::ParticleSystem::setCSUpdateProgram | ( | ShaderProgramRPtr | program | ) |
Defines the program used to update the particles through compute shader.
[in] | program | The program. |
C3D_API void castor3d::ParticleSystem::setDimensions | ( | castor::Point2f const & | value | ) |
Sets the particles dimensions.
[in] | value | The new value. |
C3D_API void castor3d::ParticleSystem::setMaterial | ( | MaterialObs | value | ) |
Sets the material.
[in] | value | The new value |
C3D_API void castor3d::ParticleSystem::setParticleType | ( | castor::String const & | value | ) |
Sets the particles type name.
[in] | value | The new value. |
C3D_API void castor3d::ParticleSystem::update | ( | CpuUpdater & | updater | ) |
CPU Update.
[in,out] | updater | The update data. |
C3D_API void castor3d::ParticleSystem::update | ( | GpuUpdater & | updater | ) |
GPU Update.
[in,out] | updater | The update data. |
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The active particles count.
Referenced by getParticlesCount().
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The CPU implementation.
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The implementation using compute shader.
Referenced by getCompute().
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The map of default value per variable name.
Referenced by getDefaultValues().
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The billboards dimensions.
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Tells that the next update is the first one.
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The implementation chosen after initialisation.
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The particle elements description.
Referenced by getParticleVariables().
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The Material.
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The billboards containing the particles.
Referenced by getBillboards().
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The particles count.
Referenced by getMaxParticlesCount().
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The particles type name.
Referenced by getParticleType().
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The time elapsed since last frame.
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The timer, for the particles update.
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The total elapsed time.