#include <ShaderCache.hpp>
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| C3D_API | ShaderProgramCache (Engine &engine) |
| | Constructor.
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| C3D_API void | clear () |
| | Destroys all the shaders of the array of shaders to destroy.
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| C3D_API ShaderProgramRPtr | getNewProgram (castor::String const &name, bool initialise) |
| | Creates a new program.
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| C3D_API ShaderProgramRPtr | getAutomaticProgram (RenderNodesPass const &renderPass, PipelineFlags const &flags) |
| | Looks for an automatically generated program corresponding to given flags.
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| void | lock () const |
| | Locks the collection mutex.
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| void | unlock () const |
| | Unlocks the collection mutex.
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| ShaderProgramPtrArray::iterator | begin () |
| | Retrieves an iterator to the beginning of the shaders list.
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| ShaderProgramPtrArray::const_iterator | begin () const |
| | Retrieves an iterator to the beginning of the shaders list.
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| ShaderProgramPtrArray::iterator | end () |
| | Retrieves an iterator to the end of the shaders list.
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| ShaderProgramPtrArray::const_iterator | end () const |
| | Retrieves an iterator to the end of the shaders list.
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| Engine * | getOwner () const noexcept |
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| void | setOwner (Engine &owner) noexcept |
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| | OwnedBy (Engine &owner) noexcept |
| | Constructor.
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◆ ShaderProgramCache()
| C3D_API castor3d::ShaderProgramCache::ShaderProgramCache |
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Engine & | engine | ) |
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explicit |
◆ begin() [1/2]
| ShaderProgramPtrArray::iterator castor3d::ShaderProgramCache::begin |
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inline |
Retrieves an iterator to the beginning of the shaders list.
- Returns
- The iterator
◆ begin() [2/2]
| ShaderProgramPtrArray::const_iterator castor3d::ShaderProgramCache::begin |
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const |
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inline |
Retrieves an iterator to the beginning of the shaders list.
- Returns
- The iterator
◆ clear()
| C3D_API void castor3d::ShaderProgramCache::clear |
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Destroys all the shaders of the array of shaders to destroy.
◆ end() [1/2]
| ShaderProgramPtrArray::iterator castor3d::ShaderProgramCache::end |
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inline |
Retrieves an iterator to the end of the shaders list.
- Returns
- The iterator
◆ end() [2/2]
| ShaderProgramPtrArray::const_iterator castor3d::ShaderProgramCache::end |
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const |
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inline |
Retrieves an iterator to the end of the shaders list.
- Returns
- The iterator
◆ getAutomaticProgram()
Looks for an automatically generated program corresponding to given flags.
- Parameters
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| [in] | renderPass | The pass from which the program code is retrieved. |
| [in] | flags | The pipeline flags. |
- Returns
- The found or created program.
◆ getNewProgram()
| C3D_API ShaderProgramRPtr castor3d::ShaderProgramCache::getNewProgram |
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castor::String const & | name, |
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bool | initialise ) |
Creates a new program.
- Parameters
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| [in] | name | The program name. |
| [in] | initialise | Tells if we want the program to be initialised. |
- Returns
- The newly created program.
◆ lock()
| void castor3d::ShaderProgramCache::lock |
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const |
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inline |
Locks the collection mutex.
◆ unlock()
| void castor3d::ShaderProgramCache::unlock |
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const |
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inline |
Unlocks the collection mutex.
The documentation for this class was generated from the following file: