#include <SceneNodeImporter.hpp>
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| OwnedBy (Engine &owner) noexcept |
| Constructor.
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◆ ~SceneNodeImporter()
virtual castor3d::SceneNodeImporter::~SceneNodeImporter |
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virtualdefault |
◆ SceneNodeImporter()
Constructor.
- Parameters
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[in] | engine | The engine. |
[in] | prefix | The prefix used for logging. |
◆ getPrefix()
◆ importData() [1/3]
SceneNode import Function.
- Parameters
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[out] | name | The SceneNode name. |
[out] | createInfo | The scene node creation informations. |
[in] | file | The location of the file to import. |
[in] | parameters | Import configuration parameters. |
- Returns
- The imported SceneNode,
nullptr
if any problem occured.
◆ importData() [2/3]
SceneNode import function.
- Parameters
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[out] | node | Receives the imported data. |
[in] | pathFile | The location of the file to import. |
[in] | parameters | Import configuration parameters. |
- Returns
false
if any problem occured.
◆ importData() [3/3]
SceneNode import Function.
- Parameters
-
[out] | node | Receives the imported data. |
[in] | file | The location of the file to import. |
[in] | parameters | Import configuration parameters. |
- Returns
false
if any problem occured.
◆ m_file
◆ m_parameters
Parameters castor3d::SceneNodeImporter::m_parameters |
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protected |
◆ m_prefix
The documentation for this class was generated from the following file: