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Castor3D 0.17.0
Multiplatform 3D engine
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#include <VisibilityResolvePass.hpp>


Public Member Functions | |
| C3D_API | VisibilityResolvePass (RenderTechnique *parent, crg::FramePass const &pass, crg::GraphContext &context, crg::RunnableGraph &graph, RenderDevice const &device, castor::String const &category, castor::String const &name, RenderNodesPass const &nodesPass, crg::ImageViewIdArray targetImage, crg::ImageViewIdArray targetDepth, RenderNodesPassDesc const &renderPassDesc, RenderTechniquePassDesc const &techniquePassDesc) |
| Constructor. | |
| C3D_API void | accept (RenderTechniqueVisitor &visitor) override |
| Visitor acceptance function. | |
| C3D_API void | update (CpuUpdater &updater) override |
| Updates the render pass, CPU wise. | |
| C3D_API PipelineFlags | createPipelineFlags (PassComponentCombine const &passComponents, SubmeshComponentCombine const &submeshComponents, BlendMode colourBlendMode, BlendMode alphaBlendMode, RenderPassTypeID renderPassTypeId, LightingModelID lightingModelId, BackgroundModelID backgroundModelId, VkCompareOp alphaFunc, VkCompareOp blendAlphaFunc, TextureCombine const &textures, ProgramFlags const &programFlags, SceneFlags const &sceneFlags, VkPrimitiveTopology topology, bool isFrontCulled, uint32_t passLayerIndex, GpuBufferOffsetT< castor::Point4f > const &morphTargets, SubmeshRenderData *submeshData, uint32_t vertexStride) const override |
| Creates the pipeline flags for given configuration. | |
| C3D_API bool | areValidPassFlags (PassComponentCombine const &passFlags) const noexcept override |
| C3D_API ShaderFlags | getShaderFlags () const noexcept override |
| C3D_API void | countNodes (RenderInfo &info) const noexcept override |
| Registers nodes counts to given RenderInfo. | |
| C3D_API bool | isPassEnabled () const noexcept override |
| DeferredLightingFilter | getDeferredLightingFilter () const noexcept |
| ParallaxOcclusionFilter | getParallaxOcclusionFilter () const noexcept |
| bool | hasSsao () const noexcept override |
| ClustersConfig const * | getClustersConfig () const noexcept override |
Public Member Functions inherited from castor::NamedBaseT< T > | |
| NamedBaseT (T name) noexcept | |
| Constructor. | |
| T const & | getName () const noexcept |
| Retrieves the name. | |
| void | rename (T name) noexcept |
Public Member Functions inherited from castor3d::RenderTechniquePass | |
| virtual C3D_API | ~RenderTechniquePass () noexcept=default |
| C3D_API Engine * | getEngine () const noexcept |
| C3D_API IndirectLightingData const & | getIndirectLighting () const noexcept |
| C3D_API DebugConfig & | getDebugConfig () const noexcept |
| C3D_API bool | areDebugTargetsEnabled () const noexcept |
| Scene const & | getScene () noexcept |
| Scene const & | getScene () const noexcept |
| RenderTechnique const & | getTechnique () const noexcept |
Static Public Member Functions | |
| static C3D_API ComponentModeFlags | getComponentsMask () noexcept |
| static C3D_API bool | useCompute () noexcept |
Additional Inherited Members | |
Protected Member Functions inherited from castor3d::RenderTechniquePass | |
| C3D_API | RenderTechniquePass (RenderTechnique *parent, Scene const &scene, bool outputScattering) |
| Constructor. | |
Protected Attributes inherited from castor::NamedBaseT< T > | |
| T | m_name |
Protected Attributes inherited from castor3d::RenderTechniquePass | |
| RenderTechnique * | m_parent {} |
| Scene const & | m_scene |
| uint32_t | m_drawCalls {} |
| bool | m_outputScattering {} |
| C3D_API castor3d::VisibilityResolvePass::VisibilityResolvePass | ( | RenderTechnique * | parent, |
| crg::FramePass const & | pass, | ||
| crg::GraphContext & | context, | ||
| crg::RunnableGraph & | graph, | ||
| RenderDevice const & | device, | ||
| castor::String const & | category, | ||
| castor::String const & | name, | ||
| RenderNodesPass const & | nodesPass, | ||
| crg::ImageViewIdArray | targetImage, | ||
| crg::ImageViewIdArray | targetDepth, | ||
| RenderNodesPassDesc const & | renderPassDesc, | ||
| RenderTechniquePassDesc const & | techniquePassDesc ) |
Constructor.
| [in] | parent | The parent technique. |
| [in] | pass | The parent frame pass. |
| [in] | context | The rendering context. |
| [in] | graph | The runnable graph. |
| [in] | device | The GPU device. |
| [in] | category | The pass category name. |
| [in] | name | The pass name. |
| [in] | nodesPass | The visibility nodes pass. |
| [in] | targetImage | The image this pass renders to. |
| [in] | targetDepth | The depth image this pass renders to. |
| [in] | renderPassDesc | The scene render pass construction data. |
| [in] | techniquePassDesc | The technique render pass construction data. |
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overridevirtual |
Visitor acceptance function.
| visitor | The ... visitor. |
Reimplemented from castor3d::RenderTechniquePass.
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overridevirtualnoexcept |
name Getters.
Implements castor3d::RenderTechniquePass.
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overridevirtualnoexcept |
Registers nodes counts to given RenderInfo.
| [in,out] | info | Receives the counts. |
Implements castor3d::RenderTechniquePass.
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overridevirtual |
Creates the pipeline flags for given configuration.
| [in] | passComponents | The pass components combination. |
| [in] | submeshComponents | The submesh components combination. |
| [in] | colourBlendMode | The colour blending mode. |
| [in] | alphaBlendMode | The alpha blending mode. |
| [in] | renderPassTypeId | The render pass type ID. |
| [in] | lightingModelId | The lighting model ID. |
| [in] | backgroundModelId | The background model ID. |
| [in] | alphaFunc | The alpha comparison function (for opaque nodes). |
| [in] | blendAlphaFunc | The alpha comparison function (for transparent nodes). |
| [in] | textures | The textures configuration. |
| [in] | programFlags | A combination of ProgramFlag. |
| [in] | sceneFlags | Scene related flags. |
| [in] | topology | The render topology. |
| [in] | isFrontCulled | true for front face culling, false for back face culling. |
| [in] | passLayerIndex | The material pass layer index. |
| [in] | morphTargets | The morph targets buffer. |
| [in] | submeshData | The submesh render data, if any. |
| [in] | vertexStride | The number of byytes between two position attributes inside the vertex buffer. |
Implements castor3d::RenderTechniquePass.
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inlineoverridevirtualnoexcept |
Implements castor3d::RenderTechniquePass.
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staticnoexcept |
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inlinenoexcept |
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inlinenoexcept |
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overridevirtualnoexcept |
Implements castor3d::RenderTechniquePass.
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inlineoverridevirtualnoexcept |
Implements castor3d::RenderTechniquePass.
References castor3d::SsaoConfig::enabled.
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overridevirtualnoexcept |
name Getters.
Implements castor3d::RenderTechniquePass.
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overridevirtual |
Updates the render pass, CPU wise.
| [in,out] | updater | The update data. |
Reimplemented from castor3d::RenderTechniquePass.
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staticnoexcept |