#include <CmshImporter.hpp>
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C3D_API | CmshAnimationImporter (Engine &engine) |
| Constructor.
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virtual | ~AnimationImporter ()=default |
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C3D_API | AnimationImporter (Engine &engine, castor::String const &prefix) |
| Constructor.
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C3D_API bool | importData (SkeletonAnimation &animation, ImporterFile *file, Parameters const ¶meters) |
| SkeletonAnimation import function.
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C3D_API bool | importData (MeshAnimation &animation, ImporterFile *file, Parameters const ¶meters) |
| MeshAnimation import function.
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C3D_API bool | importData (SceneNodeAnimation &animation, ImporterFile *file, Parameters const ¶meters) |
| SceneNodeAnimation import function.
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C3D_API bool | importData (SceneNodeAnimation &animation, castor::Path const &pathFile, Parameters const ¶meters) |
| SceneNodeAnimation import function.
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C3D_API bool | importData (TextureAnimation &animation, ImporterFile *file, Parameters const ¶meters) |
| TextureAnimation import function.
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C3D_API bool | importData (TextureAnimation &animation, castor::Path const &pathFile, Parameters const ¶meters) |
| TextureAnimation import function.
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castor::StringView | getPrefix () const noexcept |
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Engine * | getOwner () const noexcept |
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void | setOwner (Engine &owner) noexcept |
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◆ CmshAnimationImporter()
C3D_API castor3d::CmshAnimationImporter::CmshAnimationImporter |
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Engine & | engine | ) |
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explicit |
Constructor.
- Parameters
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[in] | engine | The core engine. |
◆ create()
static AnimationImporterUPtr castor3d::CmshAnimationImporter::create |
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Engine & | engine | ) |
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Creator function.
- Parameters
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[in] | engine | The core engine. |
◆ MeshAnimType
◆ NodeAnimType
◆ SkeletonAnimType
castor::String const castor3d::CmshAnimationImporter::SkeletonAnimType |
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static |
The documentation for this class was generated from the following file: