#include <GlslSssTransmittance.hpp>
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C3D_API | SssTransmittance (sdw::ShaderWriter &writer, Shadow const &shadows, ShadowOptions shadowOptions, SssProfiles const &sssProfiles) |
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C3D_API sdw::Vec3 | compute (DebugOutput &debugOutput, BlendComponents const &components, shader::DirectionalLight const &light, DirectionalShadowData const &shadow, LightSurface const &lightSurface) |
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C3D_API sdw::Vec3 | compute (DebugOutput &debugOutput, BlendComponents const &components, shader::PointLight const &light, PointShadowData const &shadow, LightSurface const &lightSurface) |
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C3D_API sdw::Vec3 | compute (DebugOutput &debugOutput, BlendComponents const &components, shader::SpotLight const &light, SpotShadowData const &shadow, LightSurface const &lightSurface) |
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◆ SssTransmittance()
◆ compute() [1/3]
◆ compute() [2/3]
◆ compute() [3/3]
The documentation for this class was generated from the following file: