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virtual C3D_API void | accept (RenderTechniqueVisitor &visitor) |
| Visitor acceptance function. More...
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C3D_API void | update (GpuUpdater &updater) override |
| Updates the render pass, GPU wise. More...
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virtual C3D_API void | update (CpuUpdater &updater) |
| Updates the render pass, CPU wise. More...
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virtual C3D_API void | update (GpuUpdater &updater) |
| Updates the render pass, GPU wise. More...
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ashes::Semaphore const & | getSemaphore () const |
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C3D_API ShaderFlags | getShaderFlags () const override |
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Scene const & | getScene () |
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C3D_API | ~RenderNodesPass () override |
| Destructor. More...
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virtual C3D_API void | update (CpuUpdater &updater) |
| Updates the render pass, CPU wise. More...
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virtual C3D_API void | update (GpuUpdater &updater) |
| Updates the render pass, GPU wise. More...
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C3D_API ShaderPtr | getVertexShaderSource (PipelineFlags const &flags) const |
| Retrieves the vertex shader source matching the given flags. More...
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C3D_API ShaderPtr | getHullShaderSource (PipelineFlags const &flags) const |
| Retrieves the hull shader source matching the given flags. More...
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C3D_API ShaderPtr | getDomainShaderSource (PipelineFlags const &flags) const |
| Retrieves the domain shader source matching the given flags. More...
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C3D_API ShaderPtr | getGeometryShaderSource (PipelineFlags const &flags) const |
| Retrieves the geometry shader source matching the given flags. More...
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C3D_API ShaderPtr | getPixelShaderSource (PipelineFlags const &flags) const |
| Retrieves the pixel shader source matching the given flags. More...
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C3D_API PassFlags | adjustFlags (PassFlags flags) const |
| Adjusts given flags to match the render pass requirements. More...
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C3D_API ProgramFlags | adjustFlags (ProgramFlags flags) const |
| Adjusts given flags to match the render pass requirements. More...
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C3D_API SceneFlags | adjustFlags (SceneFlags flags) const |
| Adjusts given flags to match the render pass requirements. More...
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C3D_API PipelineFlags | createPipelineFlags (BlendMode colourBlendMode, BlendMode alphaBlendMode, PassFlags passFlags, RenderPassTypeID renderPassTypeID, PassTypeID passTypeID, uint32_t heightTextureIndex, VkCompareOp alphaFunc, VkCompareOp blendAlphaFunc, TextureFlagsArray const &textures, ProgramFlags const &programFlags, SceneFlags const &sceneFlags, VkPrimitiveTopology topology, bool isFrontCulled) |
| Creates the pipeline flags for given configuration. More...
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C3D_API PipelineFlags | createPipelineFlags (Pass const &pass, TextureFlagsArray const &textures, ProgramFlags const &programFlags, SceneFlags const &sceneFlags, VkPrimitiveTopology topology, bool isFrontCulled) |
| Creates the pipeline flags for given configuration. More...
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C3D_API RenderPipeline & | prepareBackPipeline (PipelineFlags pipelineFlags, ashes::PipelineVertexInputStateCreateInfoCRefArray const &vertexLayouts) |
| Prepares the pipeline matching the given flags, for back face culling nodes. More...
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C3D_API RenderPipeline & | prepareFrontPipeline (PipelineFlags pipelineFlags, ashes::PipelineVertexInputStateCreateInfoCRefArray const &vertexLayouts) |
| Prepares the pipeline matching the given flags, for front face culling nodes. More...
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C3D_API void | initialiseAdditionalDescriptor (RenderPipeline &pipeline, ShadowMapLightTypeArray const &shadowMaps) |
| Initialises the additional descriptor set of a billboard node. More...
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C3D_API FilteredTextureFlags | filterTexturesFlags (TextureFlagsArray const &textures) const |
| Filters the given textures flags using this pass needed textures. More...
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C3D_API void | setIgnoredNode (SceneNode const &node) |
| Sets the node ignored node. More...
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virtual C3D_API TextureFlags | getTexturesMask () const |
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C3D_API bool | isValidPass (Pass const &pass) const |
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C3D_API bool | isValidRenderable (RenderedObject const &object) const |
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C3D_API bool | hasNodes () const |
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C3D_API bool | isPassEnabled () const |
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C3D_API Scene & | getScene () const |
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C3D_API SceneNode const * | getIgnoredNode () const |
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bool | isOrderIndependent () const |
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SceneCuller const & | getCuller () const |
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SceneCuller & | getCuller () |
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SceneUbo & | getSceneUbo () |
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SceneUbo const & | getSceneUbo () const |
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MatrixUbo & | getMatrixUbo () const |
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uint32_t | getPipelinesCount () const |
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bool | isDirty () const |
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bool | forceTwoSided () const |
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RenderMode | getRenderMode () const |
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castor::String const & | getTypeName () const |
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RenderPassTypeID | getTypeID () const |
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C3D_API | RenderTechniquePass (RenderTechnique *parent, crg::FramePass const &pass, crg::GraphContext &context, crg::RunnableGraph &graph, RenderDevice const &device, castor::String const &typeName, castor::String const &category, castor::String const &name, RenderNodesPassDesc const &renderPassDesc, RenderTechniquePassDesc const &techniquePassDesc) |
| Constructor. More...
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C3D_API void | doUpdateNodes (QueueRenderNodes &nodes, castor::Point2f const &jitter, RenderInfo &info) |
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C3D_API void | doUpdateUbos (CpuUpdater &updater) override |
| Updates the render pass, CPU wise. More...
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C3D_API ProgramFlags | doAdjustProgramFlags (ProgramFlags flags) const override |
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C3D_API SceneFlags | doAdjustSceneFlags (SceneFlags flags) const override |
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C3D_API void | doAddShadowBindings (ashes::VkDescriptorSetLayoutBindingArray &bindings, uint32_t &index) const |
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C3D_API void | doAddEnvBindings (ashes::VkDescriptorSetLayoutBindingArray &bindings, uint32_t &index) const |
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C3D_API void | doAddGIBindings (ashes::VkDescriptorSetLayoutBindingArray &bindings, uint32_t &index) const |
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C3D_API void | doAddShadowDescriptor (ashes::WriteDescriptorSetArray &descriptorWrites, ShadowMapLightTypeArray const &shadowMaps, uint32_t &index) const |
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C3D_API void | doAddEnvDescriptor (ashes::WriteDescriptorSetArray &descriptorWrites, ShadowMapLightTypeArray const &shadowMaps, uint32_t &index) const |
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C3D_API void | doAddGIDescriptor (ashes::WriteDescriptorSetArray &descriptorWrites, ShadowMapLightTypeArray const &shadowMaps, uint32_t &index) const |
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C3D_API | RenderNodesPass (crg::FramePass const &pass, crg::GraphContext &context, crg::RunnableGraph &graph, RenderDevice const &device, castor::String const &typeName, castor::String const &category, castor::String const &name, RenderNodesPassDesc const &desc) |
| Constructor. More...
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C3D_API void | doUpdate (SubmeshRenderNodesPtrByPipelineMap &nodes) |
| Updates instantiated submeshes. More...
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C3D_API void | doUpdate (SubmeshRenderNodesPtrByPipelineMap &nodes, RenderInfo &info) |
| Updates instantiated submeshes. More...
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C3D_API void | doUpdate (SubmeshRenderNodePtrByPipelineMap &nodes) |
| Updates non instantiated submeshes. More...
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C3D_API void | doUpdate (SubmeshRenderNodePtrByPipelineMap &nodes, RenderInfo &info) |
| Updates non instantiated submeshes. More...
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C3D_API void | doUpdate (BillboardRenderNodePtrByPipelineMap &nodes) |
| Updates billboards. More...
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C3D_API void | doUpdate (BillboardRenderNodePtrByPipelineMap &nodes, RenderInfo &info) |
| Updates billboards. More...
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virtual C3D_API void | doUpdate (RenderQueueArray &queues) |
| Updates the specific data. More...
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virtual C3D_API void | doUpdateUbos (CpuUpdater &updater) |
| Updates the render pass, CPU wise. More...
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virtual C3D_API void | doFillAdditionalBindings (ashes::VkDescriptorSetLayoutBindingArray &bindings) const =0 |
| Fills the render pass specific descriptor layout bindings. More...
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virtual C3D_API bool | doAreValidPassFlags (PassFlags const &passFlags) const |
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virtual C3D_API bool | doIsValidPass (Pass const &pass) const |
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virtual C3D_API bool | doIsValidRenderable (RenderedObject const &object) const |
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virtual C3D_API PassFlags | doAdjustPassFlags (PassFlags flags) const |
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virtual C3D_API ProgramFlags | doAdjustProgramFlags (ProgramFlags flags) const |
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virtual C3D_API SceneFlags | doAdjustSceneFlags (SceneFlags flags) const |
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C3D_API ShaderProgramSPtr | doGetProgram (PipelineFlags const &flags, VkCullModeFlags cullMode=VK_CULL_MODE_NONE) |
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