Here is a list of all variables with links to the classes they belong to:
- r -
- radianceMaxDistance : castor3d::shader::VoxelData, castor3d::VoxelizerUboConfiguration
- radianceMips : castor3d::shader::VoxelData, castor3d::VoxelizerUboConfiguration
- radianceNumCones : castor3d::shader::VoxelData, castor3d::VoxelizerUboConfiguration
- radianceNumConesInv : castor3d::shader::VoxelData, castor3d::VoxelizerUboConfiguration
- RadianToDegree : castor::AngleT< Type >
- RadianToGrad : castor::AngleT< Type >
- RadianToTurn : castor::AngleT< Type >
- radius : castor3d::shader::SsaoConfigData, castor3d::SsaoConfig
- radius2 : castor3d::shader::SsaoConfigData
- range : castor3d::LightCategory::LightData, castor3d::rq::ConfigT< WrapperT >, castor3d::TextLine, castor3d::TextWord, castor3d::UniformBufferOffsetT< DataT >
- rawOffsets : castor3d::ShadowConfig
- rawShadowsOffsets : castor3d::BaseShadowData
- rayStepSize : castor3d::shader::VoxelData, castor3d::VctConfig, castor3d::VoxelizerUboConfiguration
- read : stbi_io_callbacks
- rect : castor::RectangleData
- RedMask : castor3d::TextureConfiguration
- refractionRatio : castor3d::shader::BlendComponents, castor3d::shader::Material
- relative : castor3d::TextureContext
- relativePosition : castor3d::OverlayUboConfiguration
- relativeSize : castor3d::OverlayUboConfiguration
- renderArea : castor3d::OverlayUboConfiguration
- renderPassType : castor3d::PipelineFlags
- renderSystem : castor3d::RenderDevice
- renderTarget : castor3d::RenderWindowDesc, castor3d::TargetContext, castor3d::TextureContext
- rescale : castor3d::SceneImportContext
- reserveIds : castor3d::shader::ShadowOptions
- resource : castor3d::DoubleBufferedResourceT< ResourceT, PointerT >::Resource
- resources : castor3d::Texture
- resultSection : castor::ParserFunctionAndParams
- retired : castor3d::OverlayRenderer::OverlaysDrawData
- RgbaMask : castor3d::TextureConfiguration
- RgbMask : castor3d::TextureConfiguration
- RgMask : castor3d::TextureConfiguration
- right : castor::RectangleData::Mbr
- roll : castor3d::SceneImportContext
- root : castor3d::FontContext, castor3d::GuiContext, castor3d::MaterialContext, castor3d::MeshContext, castor3d::OverlayContext, castor3d::SceneContext, castor3d::TextureContext, castor3d::WindowContext
- RootNode : castor3d::Scene
- rotate : castor3d::NodeTransform, castor3d::TextureTransform
- rotateU : castor3d::TextureAnimationData, castor3d::TextureConfigurationBuffer::Data
- rotateV : castor3d::TextureAnimationData, castor3d::TextureConfigurationBuffer::Data
- roughness : castor3d::ClearcoatData
- Roughness : castor3d::RoughnessMapComponent
- roughness : castor3d::shader::BlendComponents, castor3d::SheenData
- rptr : castor3d::OverlayContext::OverlayPtr
- rsm : castor3d::shader::ShadowOptions
- runnables : castor3d::ShadowMap::Passes