Here is a list of all variables with links to the classes they belong to:
- c -
- c0 : castor3d::ShaderBufferTypes::Float4x4
- c1 : castor3d::ShaderBufferTypes::Float4x4
- c2 : castor3d::ShaderBufferTypes::Float4x4
- c3 : castor3d::ShaderBufferTypes::Float4x4
- camera : castor3d::CpuUpdater, castor3d::GpuUpdater
- cameraPos : castor3d::LpvGridConfigUboConfiguration, castor3d::shader::LpvGridData
- CameraRootNode : castor3d::Scene
- cameras : castor3d::ShadowMap::AllPasses
- cameraUbo : castor3d::OverlayRenderer::OverlaysCommonData, castor3d::OverlayVertexBufferPoolT< VertexT, CountT >
- cameraUbos : castor3d::ShadowMap::AllPasses
- cascadeCount : castor3d::BaseShadowData, castor3d::LightCategory::LightData
- category : castor3d::ConfigurationVisitorBase::ConfigurationVisitorBlock
- cellSize : castor3d::CpuUpdater
- center : castor3d::shader::BillboardSurfaceT< FlagT >
- centerCamera : castor3d::SceneImportContext
- changed : castor3d::MouseState
- channelMixBlue : castor3d::ColourGradingConfig
- channelMixGreen : castor3d::ColourGradingConfig
- channelMixRed : castor3d::ColourGradingConfig
- charBegin : castor3d::TextLine, castor3d::TextWord
- charEnd : castor3d::TextLine, castor3d::TextWord
- chars : castor::TextLineMetrics
- charsBuffer : castor3d::OverlayTextBuffer
- chunk : castor3d::GpuBufferOffsetT< DataT >, castor3d::ObjectBufferOffset::GpuBufferChunk
- Clearcoat : castor3d::ClearcoatMapComponent
- clearcoatFactor : castor3d::shader::BlendComponents
- ClearcoatNormal : castor3d::ClearcoatNormalMapComponent
- clearcoatNormal : castor3d::shader::BlendComponents
- ClearcoatRoughness : castor3d::ClearcoatRoughnessMapComponent
- clearcoatRoughness : castor3d::shader::BlendComponents
- clipPosition : castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >
- clipToGrid : castor3d::shader::VoxelData, castor3d::VoxelizerUboConfiguration
- clusterSize : castor3d::ClustersUboConfiguration
- Coefficients : castor3d::GaussianBlur
- CoefficientsCount : castor3d::GaussianBlur
- colorMask : castor3d::Voxel
- colour : castor3d::AmbientData, castor3d::AttenuationData
- Colour : castor3d::ColourMapComponent
- colour : castor3d::EmissiveData, castor3d::LightCategory::LightData, castor3d::shader::BlendComponents, castor3d::shader::Material, castor3d::shader::MeshVertexBase, castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >, castor3d::shader::VoxelSurfaceT< FlagT >
- colourBlendMode : castor3d::BlendData, castor3d::PipelineFlags
- colourFilter : castor3d::ColourGradingConfig
- colourGradingConfig : castor3d::CameraContext
- colours : castor3d::shader::MeshBuffersBase, castor3d::SubmeshAnimationBuffer
- combineID : castor3d::TransformPipeline
- combineIndex : castor3d::CpuUpdater
- combo : castor3d::GuiContext
- comboStyle : castor3d::GuiContext
- command : castor3d::RenderedNodeT< NodeT >
- commandBuffer : castor3d::CommandsSemaphore
- commandPool : castor3d::QueueData
- commands : castor3d::OverlayRenderer::OverlaysDrawData
- compiled : castor3d::ProgramModule, castor3d::ShaderModule
- componentCombine : castor3d::PassBuffer::PassTypeData
- ComponentCount : sdw::TypeTraits< castor3d::shader::DerivativeValueT< ValueT, StructNameT > >
- components : castor3d::TextureConfiguration
- componentsMask : castor3d::TextureFlagConfiguration
- computeCommandPool : castor3d::RenderDevice
- computeQueue : castor3d::RenderDevice
- cone : castor3d::MeshletCullData, castor3d::shader::CullData
- config : castor3d::ConfigurationVisitorBase
- Config : castor3d::GaussianBlur, castor3d::SubsurfaceScatteringPass
- configCount : castor3d::TextureCombine
- configuration : castor3d::ConfigurationVisitorBase::ConfigurationVisitorBlock, castor3d::TextureContext
- connection : castor3d::OverlayRenderer::FontTextureDescriptorConnection, castor3d::ScrollableCtrl::ScrolledControl
- context : castor::BlockContext
- contextCreator : castor::AdditionalParsers
- contrast : castor3d::ColourGradingConfig
- control : castor3d::Layout::Item::Value
- controlName : castor3d::GuiContext
- controls : castor3d::GuiContext
- coords : castor3d::OverlayCategory::Vertex, castor3d::TextOverlay::Vertex, castor::Point< T, TCount >
- Correction : castor3d::SubsurfaceScatteringPass
- count : castor3d::InstantiationComponent::Data, castor3d::OverlayLines, castor3d::OverlayPipelineData, castor3d::OverlayRenderer::ComputePipeline, castor3d::OverlayRenderer::TextComputePipelineDescriptor, castor3d::OverlayWords
- Count : castor3d::SceneNode
- count : castor::Matrix< T, Columns, Rows >
- create : castor3d::LightingModelFactory::Entry, castor3d::PassFactoryEntry, castor3d::RenderPassRegisterInfo, castor3d::SpecificsBuffer, castor::FactoryEntryT< KeyT, CreatorT, IdT >
- createMaterial : castor3d::MaterialContext
- createParserContext : castor3d::SubmeshComponentPlugin
- createPass : castor3d::PassContext
- csnaFiles : castor3d::RootContext
- ctrl : castor3d::KeyboardState
- culler : castor3d::ShadowMap::PassData
- cumulative : castor3d::ObjectTransform
- curModel : castor3d::ModelBufferConfiguration
- curPosition : castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >
- currentParticleCount : castor3d::ComputeParticleSystem::Configuration
- curView : castor3d::CameraUboConfiguration
- curViewProj : castor3d::CameraUboConfiguration