Here is a list of all variables with links to the classes they belong to:
- o -
- object : castor3d::ObjectTransform, castor3d::SceneRenderNodes::NodeData
- objectCount : castor3d::RenderCounts
- objectIDs : castor3d::InstantiationData
- objectIds : castor3d::shader::MeshVertexBase
- ObjectRootNode : castor3d::Scene
- Occlusion : castor3d::OcclusionMapComponent
- occlusion : castor3d::shader::BlendComponents
- offset : castor3d::MemChunk, castor3d::UniformBufferOffsetT< DataT >
- offsets : castor3d::GeometryBuffers
- Offsets : castor3d::SubsurfaceScatteringPass
- onAction : castor::PreprocessedFile
- onBillboardChanged : castor3d::SceneCuller
- onBillboardRemoved : castor3d::SceneCuller
- onChanged : castor3d::Control, castor3d::Material, castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT >, castor3d::Pass, castor3d::SceneBackground, castor3d::SubsurfaceScattering, castor3d::TextureUnit
- onCleaned : castor::ResourceT< ResT, KeyT >
- onCleaning : castor::ResourceT< ResT, KeyT >
- onClusterBuffersChanged : castor3d::FrustumClusters
- onCompute : castor3d::SceneCuller
- onEmit : castor3d::ParticleEmitter
- onEnable : castor3d::EventHandler
- onEnded : castor::WorkerThread
- onGpuChanged : castor3d::Camera
- onGPUChanged : castor3d::Light
- onIdChanged : castor3d::TextureUnit
- onInitialised : castor::ResourceT< ResT, KeyT >
- onInitialising : castor::ResourceT< ResT, KeyT >
- onMeshAdded : castor3d::AnimatedObjectGroup
- onMeshRemoved : castor3d::AnimatedObjectGroup
- onParentChanged : castor3d::SceneNode
- onProfileChanged : castor3d::SubsurfaceScatteringComponent
- onResourceChanged : castor3d::DoubleBufferedResourceT< ResourceT, PointerT >
- onSceneNodeAdded : castor3d::AnimatedObjectGroup
- onSceneNodeRemoved : castor3d::AnimatedObjectGroup
- onScrollContent : castor3d::ScrollableCtrl
- onSetBackground : castor3d::Scene
- onSkeletonAdded : castor3d::AnimatedObjectGroup
- onSkeletonRemoved : castor3d::AnimatedObjectGroup
- onSortNodes : castor3d::RenderNodesPass
- onSubmeshChanged : castor3d::SceneCuller
- onSubmeshRemoved : castor3d::SceneCuller
- onTextureAdded : castor3d::AnimatedObjectGroup
- onTextureRemoved : castor3d::AnimatedObjectGroup
- onUpdate : castor3d::Scene
- opacity : castor3d::OpacityData
- Opacity : castor3d::OpacityMapComponent
- opacity : castor3d::shader::BlendComponents, castor3d::shader::Material
- orientation : castor3d::NodeContext
- origin : castor3d::shader::Ray
- originalPosition : castor3d::ScrollableCtrl::ScrolledControl
- originalWeight : castor3d::SubsurfaceScatteringPass::BlurWeights
- otherNodes : castor3d::ShadowMap::AllPasses
- outerCutoff : castor3d::SpotLight::LightData
- outerCutoffCos : castor3d::SpotLight::LightData
- outerCutoffSin : castor3d::SpotLight::LightData
- outerCutOffTan : castor3d::SpotLight::LightData
- overlay : castor3d::OverlayContext, castor3d::OverlayDrawData, castor3d::TextChar
- overlayIndex : castor3d::OverlayDrawData
- overlays : castor3d::OverlaysCounts, castor3d::RootContext, castor3d::SceneContext
- overlaysBuffer : castor3d::OverlayVertexBufferPoolT< VertexT, CountT >
- overlaysData : castor3d::OverlayVertexBufferPoolT< VertexT, CountT >
- overlaysIDs : castor3d::OverlayPipelineData
- overlaysIDsBuffer : castor3d::OverlayPipelineData
- ownBillboards : castor3d::BillboardsContext
- ownCuller : castor3d::ShadowMap::PassData
- ownGeometry : castor3d::ObjectContext
- ownLight : castor3d::LightContext
- ownMaterial : castor3d::MaterialContext
- ownMesh : castor3d::MeshContext
- ownParticleSystem : castor3d::ParticleSystemContext
- ownSampler : castor3d::SamplerContext
- ownScene : castor3d::SceneContext