Here is a list of all variables with links to the classes they belong to:
- n -
- Name : castor3d::BinaryParserBase< TParsed >, castor3d::ControlsManager
- name : castor3d::FontContext, castor3d::GroupAnimation, castor3d::ImporterFile::CameraData, castor3d::ImporterFile::GeometryData, castor3d::ImporterFile::LightData, castor3d::ImporterFile::MeshData, castor3d::ImporterFile::NodeData, castor3d::IntermediateView, castor3d::LightingModelFactory::Entry, castor3d::MaterialContext, castor3d::MovableContext, castor3d::NodeContext
- Name : castor3d::ObjectCacheTraitsT< BillboardList, castor::String >, castor3d::ObjectCacheTraitsT< Camera, castor::String >, castor3d::ObjectCacheTraitsT< Geometry, castor::String >, castor3d::ObjectCacheTraitsT< Light, castor::String >, castor3d::ObjectCacheTraitsT< ParticleSystem, castor::String >, castor3d::ObjectCacheTraitsT< SceneNode, castor::String >
- name : castor3d::OverlayTextBuffer, castor3d::OverlayVertexBufferPoolT< VertexT, CountT >, castor3d::PassFactoryEntry, castor3d::ProgramContext, castor3d::ProgramModule
- Name : castor3d::PtrCacheTraitsT< AnimatedObjectGroup, castor::String >, castor3d::PtrCacheTraitsT< FrameListener, castor::String >, castor3d::PtrCacheTraitsT< Material, castor::String >, castor3d::PtrCacheTraitsT< Overlay, castor::String >, castor3d::PtrCacheTraitsT< Plugin, castor::String >, castor3d::PtrCacheTraitsT< Sampler, castor::String >, castor3d::PtrCacheTraitsT< Scene, castor::String >, castor3d::PtrCacheTraitsT< Skeleton, castor::String >
- name : castor3d::RenderPassRegisterInfo, castor3d::RenderWindowDesc
- Name : castor3d::ResourceCacheTraitsT< Mesh, castor::String >, castor3d::shader::IblBackgroundModel, castor3d::shader::ImgBackgroundModel, castor3d::shader::NoIblBackgroundModel
- name : castor3d::ShaderModule, castor3d::TextureContext
- Name : castor::ParserEnumTraits< castor3d::BillboardSize >, castor::ParserEnumTraits< castor3d::BillboardType >, castor::ParserEnumTraits< castor3d::BlendMode >, castor::ParserEnumTraits< castor3d::BorderPosition >, castor::ParserEnumTraits< castor3d::FogType >, castor::ParserEnumTraits< castor3d::GlobalIlluminationType >, castor::ParserEnumTraits< castor3d::HAlign >, castor::ParserEnumTraits< castor3d::InterpolatorType >, castor::ParserEnumTraits< castor3d::LightType >, castor::ParserEnumTraits< castor3d::LimitedType< VkCompareOp > >, castor::ParserEnumTraits< castor3d::LimitedType< VkPrimitiveTopology > >, castor::ParserEnumTraits< castor3d::MovableType >, castor::ParserEnumTraits< castor3d::ParallaxOcclusionMode >, castor::ParserEnumTraits< castor3d::ParticleFormat >, castor::ParserEnumTraits< castor3d::ShadowType >, castor::ParserEnumTraits< castor3d::TextLineSpacingMode >, castor::ParserEnumTraits< castor3d::TextTexturingMode >, castor::ParserEnumTraits< castor3d::TextWrappingMode >, castor::ParserEnumTraits< castor3d::VAlign >, castor::ParserEnumTraits< castor3d::ViewportType >, castor::ParserEnumTraits< LengthUnit >, castor::ParserEnumTraits< VkBlendFactor >, castor::ParserEnumTraits< VkBlendOp >, castor::ParserEnumTraits< VkBorderColor >, castor::ParserEnumTraits< VkCompareOp >, castor::ParserEnumTraits< VkFilter >, castor::ParserEnumTraits< VkImageType >, castor::ParserEnumTraits< VkPrimitiveTopology >, castor::ParserEnumTraits< VkSamplerAddressMode >, castor::ParserEnumTraits< VkSamplerMipmapMode >, castor::ParserEnumTraits< VkShaderStageFlagBits >
- name : castor::PreprocessedFile::Action
- Name : castor::ResourceCacheTraitsT< Font, String >, castor::ResourceCacheTraitsT< Image, String >
- name : castor::ZipArchive::Folder
- NativeSeparator : castor::Path
- nearPlane : castor3d::CameraUboConfiguration
- needsUpload : castor3d::DoubleBufferedResourceT< ResourceT, PointerT >::Resource
- needsYInv : castor3d::TextureConfigurationBuffer::Data
- needsYInversion : castor3d::TextureConfiguration
- nml : castor3d::InterleavedVertex, castor3d::InterleavedVertexNoMikk, castor3d::OldInterleavedVertexT< T >
- nmlOcc : castor3d::shader::PrepassOutputT< FlagT >
- node : castor3d::CpuUpdater, castor3d::CulledNodeT< NodeT >, castor3d::ImporterFile::GeometryData, castor3d::OverlayDrawData, castor3d::RenderedNodeT< NodeT >, castor3d::SceneRenderNodes::NodeData
- NodeAnimType : castor3d::CmshAnimationImporter
- nodeId : castor3d::DrawParamsConfiguration, castor3d::ObjectIdsConfiguration, castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >, castor3d::shader::VoxelSurfaceT< FlagT >
- nodes : castor3d::BuffersNodesViewT< NodeT >::BufferNodes, castor3d::InstantiatedBuffersNodesViewT< NodeT >::BufferNodes, castor3d::InstantiatedPipelinesNodesT< NodeT >::PipelineNodes, castor3d::PipelinesNodesT< NodeT >::PipelineNodes
- noOptimisations : castor3d::SceneImportContext
- normal : castor3d::ModelBufferConfiguration
- Normal : castor3d::NormalMapComponent
- normal : castor3d::shader::MeshVertexBase, castor3d::shader::ShadowsOutputT< FlagT >, castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >
- normal2Chan : castor3d::TextureConfigurationBuffer::Data
- normal2Channels : castor3d::TextureConfiguration
- normalDirectX : castor3d::TextureConfiguration
- normalFactor : castor3d::TextureConfiguration, castor3d::TextureConfigurationBuffer::Data
- normalGMult : castor3d::TextureConfigurationBuffer::Data
- normalMask : castor3d::Voxel
- normals : castor3d::BoundsTransformPipeline, castor3d::shader::MeshBuffersBase, castor3d::SubmeshAnimationBuffer
- numCones : castor3d::VctConfig
- numSamples : castor3d::shader::SsaoConfigData, castor3d::SsaoConfig
- numSpiralTurns : castor3d::shader::SsaoConfigData