Here is a list of all variables with links to the classes they belong to:
- i -
- id : castor3d::ObjectBufferOffset, castor3d::PassFactoryEntry, castor3d::PipelineAndID, castor3d::RenderPassRegisterInfo, castor::Factory< ObjT, KeyT, PtrTypeT, CreatorT, IdT, EntryT >::ListEntry, castor::FactoryEntryT< KeyT, CreatorT, IdT >
- id0 : castor3d::VertexBoneData::Ids::ids
- id1 : castor3d::VertexBoneData::Ids::ids
- ids : castor3d::ShadowMapLightIds
- ignoreVertexColour : castor3d::SceneImportContext
- image : castor3d::Texture, castor3d::TextureContext, castor3d::TextureData
- imageId : castor3d::Texture
- implicit : castor::PreprocessedFile::Action
- index : castor3d::CpuUpdater, castor3d::GpuUpdater, castor3d::OverlayVertexBufferPoolT< VertexT, CountT >, castor3d::PassBuffer::PassTypeData, castor3d::RsmUboConfiguration, castor3d::shader::Material, castor3d::TextChar, castor3d::TransformPipeline, castor3d::UniformBufferPool::Buffer
- indexOffset : castor3d::GeometryBuffers, castor3d::ModelBufferConfiguration
- indexPools : castor3d::RenderDevice
- indices : castor3d::shader::MeshBuffers
- indirectAttenuation : castor3d::LpvConfig, castor3d::shader::LayeredLpvGridData
- indirectCommands : castor3d::OverlayPipelineData
- indirectCommandsBuffer : castor3d::OverlayPipelineData
- indirectData : castor3d::OverlayDrawData
- info : castor3d::GpuUpdater, castor3d::log
- innerCutoff : castor3d::SpotLight::LightData
- innerCutoffCos : castor3d::SpotLight::LightData
- innerCutoffSin : castor3d::SpotLight::LightData
- instance : castor3d::BillboardRenderNode, castor3d::Renderer, castor3d::SubmeshRenderNode
- instanceCount : castor3d::CulledNodeT< NodeT >, castor3d::DrawParamsConfiguration
- instanceExtensions : castor3d::Renderer
- instanceOffset : castor3d::DrawParamsConfiguration
- instances : castor3d::shader::MeshletBuffers
- intensity : castor3d::LightCategory::LightData, castor3d::RsmUboConfiguration, castor3d::shader::SsaoConfigData, castor3d::SsaoConfig
- intensityDivR6 : castor3d::shader::SsaoConfigData
- intermediateImageIndex : castor3d::TargetDebugConfig
- intermediateShaderValueIndex : castor3d::DebugConfig
- interpolation : castor3d::GroupAnimation
- interrupted : castor3d::TextureUnitCache::ThreadData
- invCurView : castor3d::CameraUboConfiguration
- invCurViewProj : castor3d::CameraUboConfiguration
- invertU : castor3d::rq::Texcoord
- invertV : castor3d::rq::Texcoord
- invertY : castor3d::TextureFactors
- invProjection : castor3d::CameraUboConfiguration
- invPrvView : castor3d::CameraUboConfiguration
- invPrvViewProj : castor3d::CameraUboConfiguration
- invRadius : castor3d::shader::SsaoConfigData
- invRadius2 : castor3d::shader::SsaoConfigData
- ior : castor3d::IridescenceData
- Iridescence : castor3d::IridescenceMapComponent
- iridescenceF0 : castor3d::shader::BlendComponents
- iridescenceFactor : castor3d::shader::BlendComponents
- iridescenceFresnel : castor3d::shader::BlendComponents
- iridescenceIor : castor3d::shader::BlendComponents
- IridescenceThickness : castor3d::IridescenceThicknessMapComponent
- iridescenceThickness : castor3d::shader::BlendComponents
- isBorder : castor3d::OverlayVertexBufferPoolT< VertexT, CountT >
- isCamera : castor3d::ImporterFile::NodeData
- isCameraNode : castor3d::NodeContext
- isCpuFilled : castor3d::OverlayVertexBufferPoolT< VertexT, CountT >
- isDepth : castor3d::TextureFactors
- isFixedSize : castor3d::BillboardUboConfiguration
- isFrontCulled : castor3d::InstantiatedPipelinesNodesT< NodeT >::PipelineNodes, castor3d::PipelinesNodesT< NodeT >::PipelineNodes
- isPanel : castor3d::OverlayVertexBufferPoolT< VertexT, CountT >
- isRightSize : castor::Matrix< T, Columns, Rows >, castor::SquareMatrix< T, Count >
- isSafeBanded : castor3d::CpuUpdater
- isSlice : castor3d::TextureFactors
- isSpherical : castor3d::BillboardUboConfiguration
- isStatic : castor3d::NodeContext, castor3d::PipelineHiHashDetails
- isText : castor3d::OverlayVertexBufferPoolT< VertexT, CountT >
- isTileAnim : castor3d::TextureConfigurationBuffer::Data
- isTransformAnim : castor3d::TextureConfigurationBuffer::Data