►NCastor3D | |
►CAnimable | Animable public interface |
CBinaryParser | Animable binary loader |
CAnimatedObject | Represents the animated objects |
►CAnimatedObjectGroup | Class which represents the animated object groups |
CBinaryLoader | AnimatedObjectGroup loader |
CTextLoader | AnimatedObjectGroup loader |
CAnimatedObjectGroupManager | AnimatedObjectGroup manager |
►CAnimation | Animation class |
CBinaryParser | Animation binary loader |
►CAnimationObject | Class which represents the moving things |
CBinaryParser | MovingObjectBase binary loader |
CBackBuffers | Back buffers class |
►CBillboardList | Billboards list |
CBinaryParser | BillboardList loader |
CTextLoader | Camera loader |
CBillboardManager | BillboardsList manager |
CBillboardRenderNode | Helper structure used to render billboards |
CBinaryChunk | Binary data chunk base class |
CBinaryParser | Binary data chunk writer/reader base class |
►CBlendState | Blending configurations grouping class |
CstRT_BLEND_STATE | |
CBlendStateManager | BlendState manager |
CBone | Class holding bone data |
CBonedVertex | Vertex with bones infos representation |
►CBorderPanelOverlay | A rectangular overlay with a border |
CBinaryParser | BorderPanelOverlay loader |
CTextLoader | BorderPanelOverlay loader |
CBufferDeclaration | Description of all elements in a vertex buffer |
CBufferElementDeclaration | Buffer element description |
CBufferElementGroup | Holds data of a vertex buffer elements group |
►CCamera | Class which represents a Camera |
CBinaryParser | |
CTextLoader | Camera loader |
CCameraManager | Camera manager |
CChunkFiller | Chunk filler |
CChunkFiller< Castor::Colour > | ChunkFiller specialisation for Castor::Colour |
CChunkFiller< Castor::Coords2d > | ChunkFiller specialisation for Castor::Coords2d |
CChunkFiller< Castor::Coords2f > | ChunkFiller specialisation for Castor::Coords2f |
CChunkFiller< Castor::Coords2i > | ChunkFiller specialisation for Castor::Coords2i |
CChunkFiller< Castor::Coords2ui > | ChunkFiller specialisation for Castor::Coords2ui |
CChunkFiller< Castor::Coords3d > | ChunkFiller specialisation for Castor::Coords3d |
CChunkFiller< Castor::Coords3f > | ChunkFiller specialisation for Castor::Coords3f |
CChunkFiller< Castor::Coords3i > | ChunkFiller specialisation for Castor::Coords3i |
CChunkFiller< Castor::Coords3ui > | ChunkFiller specialisation for Castor::Coords3ui |
CChunkFiller< Castor::Coords4d > | ChunkFiller specialisation for Castor::Coords4d |
CChunkFiller< Castor::Coords4f > | ChunkFiller specialisation for Castor::Coords4f |
CChunkFiller< Castor::Coords4i > | ChunkFiller specialisation for Castor::Coords4i |
CChunkFiller< Castor::Coords4ui > | ChunkFiller specialisation for Castor::Coords4ui |
CChunkFiller< Castor::Matrix2x2d > | ChunkFiller specialisation for Castor::Matrix2x2d |
CChunkFiller< Castor::Matrix2x2f > | ChunkFiller specialisation for Castor::Matrix2x2f |
CChunkFiller< Castor::Matrix3x3d > | ChunkFiller specialisation for Castor::Matrix3x3d |
CChunkFiller< Castor::Matrix3x3f > | ChunkFiller specialisation for Castor::Matrix3x3f |
CChunkFiller< Castor::Matrix4x4d > | ChunkFiller specialisation for Castor::Matrix4x4d |
CChunkFiller< Castor::Matrix4x4f > | ChunkFiller specialisation for Castor::Matrix4x4f |
CChunkFiller< Castor::Path > | ChunkFiller specialisation for Castor::Path |
CChunkFiller< Castor::Point2d > | ChunkFiller specialisation for Castor::Point2d |
CChunkFiller< Castor::Point2f > | ChunkFiller specialisation for Castor::Point2f |
CChunkFiller< Castor::Point2i > | ChunkFiller specialisation for Castor::Point2i |
CChunkFiller< Castor::Point2ui > | ChunkFiller specialisation for Castor::Point2ui |
CChunkFiller< Castor::Point3d > | ChunkFiller specialisation for Castor::Point3d |
CChunkFiller< Castor::Point3f > | ChunkFiller specialisation for Castor::Point3f |
CChunkFiller< Castor::Point3i > | ChunkFiller specialisation for Castor::Point3i |
CChunkFiller< Castor::Point3ui > | ChunkFiller specialisation for Castor::Point3ui |
CChunkFiller< Castor::Point4d > | ChunkFiller specialisation for Castor::Point4d |
CChunkFiller< Castor::Point4f > | ChunkFiller specialisation for Castor::Point4f |
CChunkFiller< Castor::Point4i > | ChunkFiller specialisation for Castor::Point4i |
CChunkFiller< Castor::Point4ui > | ChunkFiller specialisation for Castor::Point4ui |
CChunkFiller< Castor::Position > | ChunkFiller specialisation for Castor::Position |
CChunkFiller< Castor::Quaternion > | ChunkFiller specialisation for Castor::Quaternion |
CChunkFiller< Castor::Size > | ChunkFiller specialisation for Castor::Size |
CChunkFiller< Castor::String > | ChunkFiller specialisation for Castor::String |
CChunkFillerBase | Chunk filler |
CChunkParser | Chunk parser |
CChunkParser< Castor::Colour > | ChunkParser specialisation for Castor::Colour |
CChunkParser< Castor::Coords2d > | ChunkParser specialisation for Castor::Coords2d |
CChunkParser< Castor::Coords2f > | ChunkParser specialisation for Castor::Coords2f |
CChunkParser< Castor::Coords2i > | ChunkParser specialisation for Castor::Coords2i |
CChunkParser< Castor::Coords2ui > | ChunkParser specialisation for Castor::Coords2ui |
CChunkParser< Castor::Coords3d > | ChunkParser specialisation for Castor::Coords3d |
CChunkParser< Castor::Coords3f > | ChunkParser specialisation for Castor::Coords3f |
CChunkParser< Castor::Coords3i > | ChunkParser specialisation for Castor::Coords3i |
CChunkParser< Castor::Coords3ui > | ChunkParser specialisation for Castor::Coords3ui |
CChunkParser< Castor::Coords4d > | ChunkParser specialisation for Castor::Coords4d |
CChunkParser< Castor::Coords4f > | ChunkParser specialisation for Castor::Coords4f |
CChunkParser< Castor::Coords4i > | ChunkParser specialisation for Castor::Coords4i |
CChunkParser< Castor::Coords4ui > | ChunkParser specialisation for Castor::Coords4ui |
CChunkParser< Castor::Matrix2x2d > | ChunkParser specialisation for Castor::Matrix2x2d |
CChunkParser< Castor::Matrix2x2f > | ChunkParser specialisation for Castor::Matrix2x2f |
CChunkParser< Castor::Matrix3x3d > | ChunkParser specialisation for Castor::Matrix3x3d |
CChunkParser< Castor::Matrix3x3f > | ChunkParser specialisation for Castor::Matrix3x3f |
CChunkParser< Castor::Matrix4x4d > | ChunkParser specialisation for Castor::Matrix4x4d |
CChunkParser< Castor::Matrix4x4f > | ChunkParser specialisation for Castor::Matrix4x4f |
CChunkParser< Castor::Path > | ChunkParser specialisation for Castor::Path |
CChunkParser< Castor::Point2d > | ChunkParser specialisation for Castor::Point2d |
CChunkParser< Castor::Point2f > | ChunkParser specialisation for Castor::Point2f |
CChunkParser< Castor::Point2i > | ChunkParser specialisation for Castor::Point2i |
CChunkParser< Castor::Point2ui > | ChunkParser specialisation for Castor::Point2ui |
CChunkParser< Castor::Point3d > | ChunkParser specialisation for Castor::Point3d |
CChunkParser< Castor::Point3f > | ChunkParser specialisation for Castor::Point3f |
CChunkParser< Castor::Point3i > | ChunkParser specialisation for Castor::Point3i |
CChunkParser< Castor::Point3ui > | ChunkParser specialisation for Castor::Point3ui |
CChunkParser< Castor::Point4d > | ChunkParser specialisation for Castor::Point4d |
CChunkParser< Castor::Point4f > | ChunkParser specialisation for Castor::Point4f |
CChunkParser< Castor::Point4i > | ChunkParser specialisation for Castor::Point4i |
CChunkParser< Castor::Point4ui > | ChunkParser specialisation for Castor::Point4ui |
CChunkParser< Castor::Position > | ChunkParser specialisation for Castor::Position |
CChunkParser< Castor::Quaternion > | ChunkParser specialisation for Castor::Quaternion |
CChunkParser< Castor::Size > | ChunkParser specialisation for Castor::Size |
CChunkParser< Castor::String > | ChunkParser specialisation for Castor::String |
CChunkParserBase | Chunk parser |
CCleanupEvent | Cleaner event |
CColourRenderBuffer | Render buffer receiving colour component |
CCone | The cone is a basic primitive, with a parametrable number of faces |
CContext | Class which holds the rendering context |
CCpuBuffer | 3D Buffer management class |
CCube | The cube representation |
CCylinder | The cylinder representation |
CDebugOverlays | Debug overlays class |
CDepthStencilRenderBuffer | Render buffer receiving depth and/or stencil component |
►CDepthStencilState | Depth and stencil buffers configurations class |
CstSTENCIL | Stencil function and operations description |
CDepthStencilStateManager | DepthStencilState manager |
►CDirectionalLight | Class which represents a Directional Light |
CBinaryParser | DirectionalLight loader |
CTextLoader | DirectionalLight loader |
CDividerPlugin | Divider Plugin class |
CDynamicTexture | Dynamic texture class |
CElementAttacher | Helper structure to enable attaching if a type supports it |
CElementAttacher< BillboardList > | Helper structure to enable attaching if a type supports it |
CElementAttacher< Camera > | Helper structure to enable attaching if a type supports it |
CElementAttacher< Elem, typename std::enable_if< !is_detachable< Elem >::value >::type > | Helper structure to enable attaching if a type supports it |
CElementAttacher< Geometry > | Helper structure to enable attaching if a type supports it |
CElementAttacher< Light > | Helper structure to enable attaching if a type supports it |
CElementAttacher< SceneNode > | Helper structure to enable attaching if a type supports it |
CElementCleaner | Helper structure to enable cleanup if a type supports it |
CElementCleaner< Elem, typename std::enable_if< !is_cleanable< Elem >::value >::type > | Helper structure to enable cleanup if a type supports it |
CElementCleaner< Elem, typename std::enable_if< is_cleanable< Elem >::value &&!is_instant< Elem >::value >::type > | Helper structure to enable cleanup if a type supports it |
CElementCleaner< Elem, typename std::enable_if< is_cleanable< Elem >::value &&is_instant< Elem >::value >::type > | Helper structure to enable cleanup if a type supports it |
CElementCleaner< FrameListener, FrameListener > | Helper structure to enable cleanup if a type supports it |
CElementDetacher | Helper structure to enable detaching if a type supports it |
CElementDetacher< Elem, typename std::enable_if< !is_detachable< Elem >::value >::type > | Helper structure to enable detaching if a type supports it |
CElementDetacher< Elem, typename std::enable_if< is_detachable< Elem >::value >::type > | Helper structure to enable detaching if a type supports it |
CElementInitialiser | Helper structure to enable initialisation if a type supports it |
CElementInitialiser< Elem, typename std::enable_if< !is_initialisable< Elem >::value >::type > | Helper structure to enable initialisation if a type supports it |
CElementInitialiser< Elem, typename std::enable_if< is_initialisable< Elem >::value &&!is_instant< Elem >::value >::type > | Helper structure to enable cleanup if a type supports it |
CElementInitialiser< Elem, typename std::enable_if< is_initialisable< Elem >::value &&is_instant< Elem >::value >::type > | Helper structure to enable cleanup if a type supports it |
CElementMerger | Helper structure to enable moving elements from a manager to another |
CElementMerger< Key, Elem, typename std::enable_if< !is_detachable< Elem >::value >::type > | Helper structure to enable moving elements from a manager to another |
CElementMerger< Key, Elem, typename std::enable_if< is_detachable< Elem >::value >::type > | Helper structure to enable moving elements from a manager to another |
CEngine | Main System |
►CFace | Face implementation |
CBinaryParser | MovableObject loader |
CTextLoader | Face loader |
CFontTexture | Contains the font and the texture assiated to this font |
CFrameBuffer | Frame buffer class |
CFrameBufferAttachment | Description of an attachment between a frame buffer and a render buffer |
CFrameEvent | The interface which represents a frame event |
CFrameListener | User event synchronisation class |
►CFrameVariable | Shader variable representation |
CTextLoader | FrameVariable loader |
CFrameVariableBuffer | Shader variables buffer |
CFrameVariableDataTyper | Helper structure used to retrieve the frame variable data type name |
CFunctorEvent | Functor event |
►CGenerator | |
CThread | |
CGeneratorPlugin | Generator Plugin class |
CGenericPlugin | Generic Plugin class |
►CGeometry | Geometry handler class |
CBinaryParser | MovableObject loader |
CTextLoader | Geometry loader |
CGeometryBuffers | Geometry buffers holder |
CGeometryManager | Geometry manager |
CGeometryRenderNode | Helper structure used to render submeshes |
CGpuBuffer | Base class for renderer dependant buffers |
CGpuQuery | GPU query implementation |
CHaarmPeterDuikerToneMapping | Implements Haarm-Peter Duiker tone mapping algorithm |
CHejlBurgessDawsonToneMapping | Implements Jim Hejl and Richard Burgess-Dawson tone mapping algorithm |
CIcosahedron | The icosahedron representation |
CImporter | Base class for external file import |
CImporterPlugin | Importer Plugin class |
CIndexBuffer | Index buffer representation |
CInitialiseEvent | Initialiser event |
CInterpolator | Template class which handles the interpolations, would it be quaternion, point, real, ... interpolations |
CInterpolatorT | Template class which handles the interpolations, would it be quaternion, point, real, ... interpolations |
CInterpolatorT< Castor::Quaternion, eINTERPOLATOR_MODE_LINEAR > | Class which handles the Quaternion linear interpolations |
CInterpolatorT< Type, eINTERPOLATOR_MODE_LINEAR > | Partial specialisation of Interpolator, for eINTERPOLATOR_MODE_LINEAR |
CInterpolatorT< Type, eINTERPOLATOR_MODE_NONE > | Partial specialisation of Interpolator, for eINTERPOLATOR_MODE_NONE |
CIPipelineImpl | Implementation of the rendering pipeline |
Cis_cleanable | Helper class, telling if the template parameter has a Cleanup(void) method |
Cis_cleanable< BlendState > | |
Cis_cleanable< DepthStencilState > | |
Cis_cleanable< Material > | |
Cis_cleanable< Mesh > | |
Cis_cleanable< RasteriserState > | |
Cis_cleanable< RenderWindow > | |
Cis_cleanable< Sampler > | |
Cis_cleanable< Scene > | |
Cis_detachable | Helper class, telling if the template parameter has the method Detach |
Cis_detachable< BillboardList > | |
Cis_detachable< Camera > | |
Cis_detachable< Geometry > | |
Cis_detachable< Light > | |
Cis_detachable< MovableObject > | |
Cis_detachable< SceneNode > | |
Cis_initialisable | Helper class, telling if the template parameter has an Initialise(void) method |
Cis_initialisable< BlendState > | |
Cis_initialisable< DepthStencilState > | |
Cis_initialisable< Material > | |
Cis_initialisable< RasteriserState > | |
Cis_initialisable< Sampler > | |
Cis_initialisable< Scene > | |
Cis_instant | Helper class, telling if the template parameter Initialise() and Cleanup() methods must be called instantly |
Cis_instant< Scene > | |
CIWindowHandle | Platform dependant window handle implementation |
►CKeyFrame | The class which manages key frames |
CBinaryParser | MovingObjectBase binary loader |
CLight | Light source implementation |
►CLightCategory | Holds light components |
CBinaryParser | LightCategory loader |
CTextLoader | LightCategory loader |
CLightFactory | The light source factory |
CLightManager | Light manager |
CLinearToneMapping | Implements linear tone mapping algorithm |
CListenerManager | Frame listener manager |
CManagedObjectNamer | Helper structure to get an object type name |
CManagedObjectNamer< AnimatedObjectGroup > | Helper structure to get an object type name |
CManagedObjectNamer< BillboardList > | Helper structure to get an object type name |
CManagedObjectNamer< BlendState > | Helper structure to get an object type name |
CManagedObjectNamer< Camera > | Helper structure to get an object type name |
CManagedObjectNamer< DepthStencilState > | Helper structure to get an object type name |
CManagedObjectNamer< FrameListener > | Helper structure to get an object type name |
CManagedObjectNamer< Geometry > | Helper structure to get an object type name |
CManagedObjectNamer< Light > | Helper structure to get an object type name |
CManagedObjectNamer< Material > | Helper structure to get an object type name |
CManagedObjectNamer< Mesh > | Helper structure to get an object type name |
CManagedObjectNamer< Overlay > | Helper structure to get an object type name |
CManagedObjectNamer< PluginBase > | Helper structure to get an object type name |
CManagedObjectNamer< RasteriserState > | Helper structure to get an object type name |
CManagedObjectNamer< RenderTarget > | Helper structure to get an object type name |
CManagedObjectNamer< RenderTechnique > | Helper structure to get an object type name |
CManagedObjectNamer< RenderWindow > | Helper structure to get an object type name |
CManagedObjectNamer< Sampler > | Helper structure to get an object type name |
CManagedObjectNamer< Scene > | Helper structure to get an object type name |
CManagedObjectNamer< SceneNode > | Helper structure to get an object type name |
CManager | Base class for an element manager |
CManagerView | View on a resource manager |
►CMaterial | Definition of a material |
CBinaryParser | Viewport loader |
CTextLoader | Material loader |
CMaterialManager | Material collection, with additional functions |
CMatrixFrameVariable | Matrix shader variable with variable type and dimensions |
►CMesh | The mesh representation |
CBinaryParser | MovableObject loader |
CTextLoader | Mesh loader |
CMeshFactory | The mesh factory |
CMeshGenerator | Mesh category is used to create a mesh's vertices, it is created by MeshFactory |
CMeshManager | Meshes manager |
►CMovableObject | Movable object class |
CBinaryParser | MovableObject loader |
CTextLoader | MovableObject loader |
CMtxFrameVariableDefinitions | Helper structure containing definitions for a matrix frame variable type |
CObjectManager | Base class for a scene element manager |
CObjectManagerEngineGetter | Helper structure to retrieve an ObjectManager Engine instance |
COneFrameVariable | Single shader variable with variable type |
COneFrameVariableDefinitions | Helper structure containing definitions for a frame variable type |
►COverlay | The overlay class |
CBinaryParser | Overlay loader |
CTextLoader | Overlay loader |
►COverlayCategory | Holds specific members for an overlay category |
CBinaryParser | OverlayCategory loader |
CTextLoader | OverlayCategory loader |
CVertex | Holds specific vertex data for an Overlay |
COverlayCategorySort | Structure used to sort overlays by order |
COverlayFactory | The mesh factory |
COverlayManager | Overlay collection, with additional add and remove functions to manage Z-Index |
►COverlayRenderer | The overlay renderer |
COverlayGeometryBuffers | Holds the two geometry buffers used to render overlays |
►CPanelOverlay | A simple rectangular overlay |
CBinaryParser | PanelOverlay loader |
CTextLoader | PanelOverlay loader |
CParameters | Configuration parameters |
►CPass | Definition of a material pass |
CBinaryParser | Pass loader |
CTextLoader | Pass loader |
CPattern | Pattern handler class |
CPipeline | The rendering pipeline |
CPlane | The plane representation |
CPluginBase | Plugin Base class |
CPluginException | Plugin loading exception |
CPluginManager | Plug-ins manager |
CPntFrameVariableDefinitions | Helper structure containing definitions for a point frame variable type |
CPointFrameVariable | Point shader variable with variable type and dimensions |
►CPointLight | Class which represents a PointLight |
CBinaryParser | PointLight loader |
CTextLoader | PointLight loader |
CPostEffect | Post render effect base class |
CPostFxPlugin | Post effect plug-in class |
CProgramInputLayout | ProgramInputLayout class |
CProjection | Projection mesh representation |
CRasteriserState | Rasteriser configuration class |
CRasteriserStateManager | RasteriserState manager |
CRay | Ray representation |
CReinhardToneMapping | Implements Reinhard tone mapping algorithm |
CRenderBuffer | Render buffer base class |
CRenderBufferAttachment | Description of an attachment between a frame buffer and a render buffer |
CRendererAdder | Template class used to add a renderer to the list |
CRendererCreator | Template class used to create a renderer |
CRendererPlugin | Renderer Plugin class |
CRenderLoop | Render loop base class |
CRenderLoopAsync | Main System |
CRenderLoopSync | Synchronous render loop |
CRenderNode | Helper structure used link a pass and a shader program |
►CRenderSystem | The render system representation |
CObjectDeclaration | |
►CRenderTarget | Render target class |
CBinaryParser | RenderTarget loader |
CTextLoader | RenderTarget loader |
►CRenderTechnique | Render technique base class |
CstFRAME_BUFFER | Internal struct holding a complete frame buffer |
CstRENDER_NODES | The render nodes for a specific scene |
CstSCENE_RENDER_NODES | The render nodes for a specific scene |
CRenderTechniqueManager | Render technique manager |
►CRenderWindow | Render window representation |
CBinaryParser | RenderWindow loader |
CTextLoader | RenderTarget loader |
CResizeWindowEvent | Event used to resize a RenderWindow before rendering it |
CResourceManager | Base class for an element manager |
CResourceManagerEngineGetter | Helper structure to retrieve an ObjectManager Engine instance |
►CSampler | Defines a sampler for a texture |
CBinaryParser | Sampler loader |
CTextLoader | Sampler loader |
CSamplerManager | Sampler manager |
►CScene | Scene handler class |
CBinaryParser | Sampler loader |
CTextLoader | Scene loader |
CSceneFileContext | The context used into parsing functions |
CSceneFileParser | ESCN file parser |
CSceneManager | Scene manager |
►CSceneNode | The scene node handler class |
CBinaryParser | Sampler loader |
CTextLoader | SceneNode loader |
CSceneNodeManager | Light manager |
CSceneRenderNode | Helper structure used to render submeshes |
CShaderManager | Manager used to hold the shader programs. Holds it, destroys it during a rendering loop |
►CShaderObject | Base shader class |
CBinaryParser | ShaderObject loader |
CTextLoader | ShaderObject loader |
►CShaderProgram | Base shader program implementation, used to share functions through the supported shader languages |
CBinaryParser | ShaderProgram loader |
CTextLoader | ShaderProgram loader |
CSkeleton | The skeleton, holds each bone |
►CSkeletonAnimationBone | Implementation of MovingObjectBase for Bones |
CBinaryParser | MovingBone binary loader |
►CSkeletonAnimationNode | Implementation of MovingObjectBase for abstract nodes |
CBinaryParser | MovingBone binary loader |
►CSkeletonAnimationObject | Implementation of MovingObjectBase for MovableObject |
CBinaryParser | MovingBone binary loader |
CSphere | The sphere primitive |
►CSpotLight | Class which represents a SpotLight |
CBinaryParser | SpotLight loader |
CTextLoader | SpotLight loader |
CStaticTexture | Static texture class |
CstFACE_INDICES | Holds the 3 vertex indices |
►CstFACE_INFOS | Holds face informations |
CstVERTEX | Holds vertex informations |
CstVERTEX_BONE_DATA | Holds bone data for one vertex |
CstVERTEX_GROUP | Holds the all components of a vertex array |
CSubdivider | Subdividers main class C3D_API |
CSubdivisionFrameEvent | Threaded Subdivision Frame event |
►CSubmesh | The submesh representation |
CBinaryParser | MovableObject loader |
CTextLoader | Submesh text loader |
CTargetManager | RenderTarget manager |
CTechniqueFactory | Render technique factory |
CTechniquePlugin | Render technique plug-in class |
►CTextOverlay | An overlay with a text |
CBinaryParser | TextOverlay loader |
CTextLoader | TextOverlay loader |
CVertex | Holds specific vertex data for a TextOverlay |
CTexture | Texture base class |
CTextureAttachment | Description of an attachment between a frame buffer and a texture |
►CTextureUnit | Texture unit representation |
CBinaryParser | TextureUnit loader |
CTextLoader | TextureUnit loader |
CTFrameVariable | Shader variable representation with variable type |
CToneMapping | Tone mapping base class |
CToneMappingFactory | Tone mapping factory |
CTorus | The torus representation |
CTypeRenderNodesByPassMap | Pass sorted SubmeshRenderNodesMap map |
CVersion | Version management class |
CVersionException | Version comparison exception |
►CVertex | Representation of a vertex |
CTextLoader | Vertex loader |
CVertexBuffer | Vertex buffer representation |
►CViewport | Class to represent a viewport |
CBinaryParser | Viewport loader |
CTextLoader | Viewport loader |
CWindowHandle | Platform independant window handle implementation |
CWindowManager | Render windows manager |